http://bugs.winehq.org/show_bug.cgi?id=29774
Bug #: 29774
Summary: Texture filtering doesn't work in nGlide
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihal812ag(a)gmail.com
Classification: Unclassified
Created attachment 38665
--> http://bugs.winehq.org/attachment.cgi?id=38665
NFS: Porsche Unleashed as it works with nGlide
When I run games, such as Mortal Kombat 4, or Need for Speed: Porsche Unleashed
using nGlide Glide wrapper, there is no texture filtering. Textures look
pixelated as if it were sotware rendering.
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https://bugs.winehq.org/show_bug.cgi?id=44736
Bug ID: 44736
Summary: incorrect module loading order
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 60742
--> https://bugs.winehq.org/attachment.cgi?id=60742
source of application that can be used to reproduce the problem
Module loading order has changed after following commit:
commit ed893d3591802bb562d100b277f968be402af740
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 21 13:13:35 2017 +0100
ntdll: Delay attaching to dlls loaded because of a forwarded entry point.
Based on a patch by Sebastian Lackner.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Because of that we're failing to load native msvcp140 when all other dlls are
set to builtin. I've written a small test application that shows the problem.
The important part of its output is:
func1 0
This means that func1 is called before DllMain.
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https://bugs.winehq.org/show_bug.cgi?id=44565
Bug ID: 44565
Summary: Forgotten Realms: Demon Stone has rendering issue
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.gog.com/game/forgotten_realms_demon_stone
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ---
Created attachment 60529
--> https://bugs.winehq.org/attachment.cgi?id=60529
screenshot
Character models have corrupted face and hair, in certain camera angle their
bodies are black.
Disabling pixel and vertex shaders, shadows and advanced effects in the game
launcher doesn't resolve the issue. The problem is present with disabled csmt
too.
I reproduced the problem with nouveau/mesa 17.3.3 and with nvidia binary
drivers 390.25.
There is no demo version available.
Plain terminal output shows only
0033:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
0033:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
0035:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Regression introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
The game renders properly with the previous commit.
wine-3.2-45-g538263d0ef
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=44643
Bug ID: 44643
Summary: akai midimix editor application crashes on start
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.artur.jankowski(a)gmail.com
Distribution: ---
Created attachment 60647
--> https://bugs.winehq.org/attachment.cgi?id=60647
akai midimix editor wine backtrace
the application installs correctly but would not launch (crashes upon launch)
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http://bugs.winehq.org/show_bug.cgi?id=10744
Summary: Robot Arena main menu is extremely slow
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.topdownloads.net/games/view.php?id=4536
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The main menu for this game is very, very slow. Sound seems to be okay though.
The Direct3D menu/cursor are lagged to hell though. This also makes it very
hard to click stuff. Fixme's present:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f5d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x215cc0,0x8c32f0,0),stub!
fixme:dsound:mmErr Unknown MMSYS error 2
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
Demo available at url. (Finally, an application with a bug that actually has a
*demo*...)
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https://bugs.winehq.org/show_bug.cgi?id=44208
Bug ID: 44208
Summary: Crystal Reports XI crashes after editing a field
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: twilightinzero(a)gmail.com
Distribution: ---
Created attachment 59980
--> https://bugs.winehq.org/attachment.cgi?id=59980
Backtrace generated at crash
Crystal Reports is at this point the only thing I need to get running to be
able to shelve my virtual machine at work! :)
I am able to open up pre-existing reports, preview them, use the formula
editor, various "experts", and other such things in Crystal Reports XI. But if
I try to create a new text field or edit a pre-existing one, as soon as I
unfocus the field, the application crashes.
CRXI was installed in a completely fresh Wine prefix with nothing else existing
in it.
Thanks for your time.
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https://bugs.winehq.org/show_bug.cgi?id=44747
Bug ID: 44747
Summary: Farm Simulator 15 crashes
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adr.labuda(a)gmail.com
Distribution: ---
Created attachment 60757
--> https://bugs.winehq.org/attachment.cgi?id=60757
logs
Farm Simulator 15 starts OK, but if you want start new map it crashes.
Farm simulator 17 on the same machine goes OK.
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https://bugs.winehq.org/show_bug.cgi?id=40121
Bug ID: 40121
Summary: serial port issues with .NET applications
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)k2c42.dy.fi
Distribution: ---
Created attachment 53604
--> https://bugs.winehq.org/attachment.cgi?id=53604
Output of NovaLCT Mars and MiniComPort
I tried to run NovaLCT Mars in wine (added it to appdb).
http://novastar-led.com/down/software/Sync/NovaLCT-MarsV4.4.0Setup.zip
It didn't find any serial ports.
I was using dotnet20 and dotnet40 from winetricks.
Then I tried this:
https://code.msdn.microsoft.com/windowsapps/SerialPort-Sample-in-VBNET-fb04…
When starting the serial port sample (MiniComPort.exe) it throws
IndexOutOfRangeException.
By looking at the source code it seems that
System.IO.Ports.SerialPort.GetPortNames returns an empty list.
If I ignore the exception, the rest of the MiniComPort program works. It can
send and receive some bytes.
Inotifywait revealed that NovaLCT Mars doesn't open the ttyUSB device like the
MiniComPort.exe does.
I also tried with wine-mono-4.5.6 but neither of those programs starts that
way.
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http://bugs.winehq.org/show_bug.cgi?id=11811
Summary: App sees no COM ports although COM1...5 defined in
dosdevices
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11072)
--> (http://bugs.winehq.org/attachment.cgi?id=11072)
Screen shot w/ error message
Coastal Explorer has an Options section for connecting the app to COM ports for
I/O (Tools -> Options -> Instruments -> Port Settings). All available COM
ports are listed when running under Windows. Under Wine, none are found (see
attached screen shot). Defined COM1...4 (/dev/ttyS0...3) and COM5
(/dev/ttyUSB0) were all chmod to 666 to ensure permissions weren't a problem;
the problem remains.
Without serial I/O, the app's function of reading a GPS' serial stream and
writing commands to an autopilot controller (also via serial stream) is lost.
Without it CE functions only as a trip planner and tide predictor.
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