https://bugs.winehq.org/show_bug.cgi?id=47031
Bug ID: 47031
Summary: widl generates invalid typelib when an interface
extends IAccessible
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Background:
We're attempting to add accessibility support to Firefox when building with the
mingw toolchain which requires implementing the IAccessibility2 interface.
However, the typelib (tlb) file that ends up getting generated is invalidated.
The generated tlb be partially loaded using oleview.exe but throws up several
TYPE_E_ELEMENTNOTFOUND errors and the inherited interfaces are apparently not
defined. The interfaces with invalid/undefined inherited interfaces varies
depending on the order in which the child interfaces are defined in the source
IDL.
Reproduction:
I've created a min-repro here: https://github.com/pospeselr/mingw-widl-bug
(you'll need to update the Makefile to point to your local instance of widl)
I tested this with the latest mingw ( commit
c61763cc740f8f4986755eeafce832baa3655ee8 ) which uses widl version 4.5.
Links:
Mozilla bug tracking mingw accessibility issues:
https://bugzilla.mozilla.org/show_bug.cgi?id=1520177
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46996
Bug ID: 46996
Summary: Improvements to the 7.1 and 5.1 to stereo conversion
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: pavlica.nikola(a)gmail.com
Distribution: ---
Created attachment 64159
--> https://bugs.winehq.org/attachment.cgi?id=64159
a tar file with all of the patches
The existing implementation of put_surround512stereo is a bit misleading
because it takes into account LFE (Low-Freq Effects) that most likely can't be
reproduced by stereo setups and should be just ignored. Source:
https://www.audiokinetic.com/library/edge/?source=Help&id=standard_configur…
Also the values for other channels emphasize more on the front L/R channels
than on anything else. This is why some surround effects are barely audible.
And instead of relying on a algorithm from pulseaudio to determine the values
for the downmixer we can use a standard table for downmixing. Source:
https://www.audiokinetic.com/library/edge/?source=Help&id=downmix_tables
NOTE: Back speakers apparently are subwoofers in the 5.1 and 7.1 spec. So the
documentation may be misleading as well.
I also would like if support for converting 7.1 to stereo to be added to the
dsound component, because games like Need for Speed: Rivals loose audio some
capabilities, fxp. in game dialog is non-existant without this and turn it into
a worse experience than on windows.
Since I already made these changes and tried them out for basic testing, I'll
attach my diffs.
Also any tips on contributing would be helpful,
Cheers
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44423
Bug ID: 44423
Summary: Excel 2010 32bit - links not working
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: granric(a)gmail.com
Distribution: ---
Created attachment 60355
--> https://bugs.winehq.org/attachment.cgi?id=60355
Modal window with error
Clicking on a link within a worksheet gives a modal window with "an unexpected
error has occurred" (see attachment).
Appears a regression versus 2.04 (was working before).
Context: Office Professional Plus 32 bits, Linux Mint 18.3
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47262
Bug ID: 47262
Summary: compile error: ‘for’ loop initial declarations are
only allowed in C99 mode
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 64551
--> https://bugs.winehq.org/attachment.cgi?id=64551
log.txt
Compiling wine-4.0.1 in puppy linux distro results in failed compile.
distro:
# uname --kernel-release
3.14.56
# gcc --version
4.8.4
# ldd --version
glibc 2.19
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43411
Bug ID: 43411
Summary: The Sims -> White models frozen on the screen
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
The Sims isn't playable since all the characters are in white and are frozen,
sometimes the screen refresh when you call for the interaction menu but they
will be stuck elsewhere.
https://appdb.winehq.org/appimage.php?iId=44824
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47065
Bug ID: 47065
Summary: Vocaloid 5 - System.Windows.Markup.XamlParseException
(WBEM_E_NOT_FOUND)
Product: Wine-staging
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64242
--> https://bugs.winehq.org/attachment.cgi?id=64242
log file
Trying to run Vocaloid 5 (Win32) throws an exception on
System.Windows.Markup.XamlParseException.
Error Code: WBEM_E_NOT_FOUND
Comand: $ WINEPREFIX=~/.wine32 WINEARCH="win32" wine VOCALOID5.exe
log file int he attachments
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46845
Bug ID: 46845
Summary: Freelancer: character glitches in cutscenes after
loading a saved game
Product: Wine
Version: 3.19
Hardware: x86
URL: https://www.fileplanet.com/archive/p-58591/Freelancer-
Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 98eb7171e1d61ec24d337d11b672373dfac19db8
Distribution: ---
Created attachment 63885
--> https://bugs.winehq.org/attachment.cgi?id=63885
plain terminal output (nothing of interest)
I noticed a couple of glitches in the game Freelancer which occur during the
cutscenes when the player interacts with NPCs in the game. It should be noted
that these glitches only occur after you loaded a saved game: if you don't use
the game's save/load feature just start a new game and follow the storyline
then those problems aren't visible.
1. in the short cutscenes where the player interacts with NPCs, the player
character is missing (invisible). This can be observed as the camera is moving
back and forth between the player and the NPC. It looks like
as if the NPC was speaking to the air.
2. when you enter the bar and click on an NPC to talk to him/her, the NPC's
head is moving unnaturally during the conversation, sometimes the head is
almost spinning around the neck.
Reverting 98eb7171e1d61ec24d337d11b672373dfac19db8 on top of Wine 4.4 fixes the
problem.
Native msvcrt.dll also acts as a workaround.
The problem can be reproduced in the demo version:
1. After installation launch the game. Start a new game from the main menu (a
lengthy cutscene is shown which can't be skipped unfortunately.)
2. When the intro is finished you are on the spaceport screen. Press <F1> to
bring up the system menu and choose the save game menu to save the game. Click
<Return to game> after saving.
3. Reload the save game you just created by using <F1> and <Load Game> menu,
then click on the second icon from the left on the HUD above to enter the bar.
4. Here is another cutscenes playing, you can notice that the player's
character is missing while he's talking to the barkeeper.
5. When the conversation with the barkeeper is over you can see some NPCs in
the bar. Click any of them to start a conversation and watch their heads'
movement during the conversation.
freelancer_trial_contest.exe (147 MB)
md5sum: 8ed46cd354f711f62cbcdb32c9b012a5
Tested in Wine 4.4.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46807
Bug ID: 46807
Summary: The Sims hangs when opening menus
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I'm trying to get The Sims to work, but when I try to open any menu the game
hangs.
My first suggestion for the cause, was the lack of music. But when I used
winetricks to install quartz, the music played as it should. So there is
probably an other cause for the hang.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46626
Bug ID: 46626
Summary: UPlay fails to start : "Error at hooking API
LoadStringA"
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vlad.botanic(a)gmail.com
Distribution: ---
OS: Fedora 29 clean install in QEmu environment
wine: winehq-devel 4.1-3.1 @WineHQ
UPlay: downloaded from uplay.com on 11/02/2019; version.txt -> 5979
What happens:
When starting UPlay.exe a window pops up with text:
----
upc.exe
----
Error at hooking API "LoadStringA"
Dumping first 32 bytes:
F3 0F 1E FB 8D 4C 24 04 83 E4 F0 FF 71 FC 55 89
E5 57 56 53 E8 77 48 F9 FF 81 C3 97 B5 06 00 51
----
Earliest available in repo version 4.0-4.1 fails in the same way, but the
message is about <Error at hooking API "LdrFindResource_U">, so I cannot figure
whether it is a regression actually.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46989
Bug ID: 46989
Summary: Grand Prix Legends: Wheel (Wheel, Gas, Brake) axes
inputs aren't recognized
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
When a joystick input with an axis which is either a wheel, gas pedal, or brake
pedal is triggered, a message like this appears in the console and the input
isn't recognized:
0009:fixme:joystick:driver_joyGetPosEx Unknown joystick event '0'
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.