http://bugs.winehq.org/show_bug.cgi?id=33072
Bug #: 33072
Summary: dxdiag: can't retrieve network info
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
$ rm -rf ~/.wine
$ winetricks -q dxdiag
$ wine dxdiag /t foo.txt
Error: Problem getting network info, result code = 0x80040154 (Class not
registered)
(split off from bug 32846)
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https://bugs.winehq.org/show_bug.cgi?id=50039
Bug ID: 50039
Summary: Wine 5.18+ fails build on Ubuntu 18.04 with libwine.so
Makefile symbolic link
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
I make community bi-arch wine builds for the Star Citizen community (used by
others too due to high compatibility) on Ubuntu 18.04LTS using containers for
each arch, and I've noticed that since Wine 5.18 builds fail on 64bit due to
the following:
...
gcc -m64 -c -o dlls/msvcrtd/onexit.o /build/wine-git/dlls/msvcrt/onexit.c
-Idlls/msvcrtd -I/build/wine-git/dlls/msvcrtd \
-I/build/wine-git/dlls/msvcrt -Iinclude -I/build/wine-git/include
-I/build/wine-git/include/msvcrt \
-D__WINESRC__ -D_MT -D_MSVCR_VER=0 -D_REENTRANT -fPIC
-fasynchronous-unwind-tables -fno-builtin \
-fshort-wchar -mabi=ms -Wall -pipe -fno-stack-protector -fno-strict-aliasing
\
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wshift-overflow=2 \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O2 -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
rm -f /build/data64/build/lib64/libwine.so && ln -s libwine.so.1
/build/data64/build/lib64/libwine.so
LC_ALL=C sed -e 's,@bindir\@,/build/data64/build/bin,g' -e
's,@dlldir\@,/build/data64/build/lib64/wine,g' -e 's,@PACKAGE_STRING\@,Wine
5.19,g' -e 's,@PACKAGE_VERSION\@,5.19,g' /build/wine-git/tools/widl/widl.man.in
>tools/widl/widl.man || (rm -f tools/widl/widl.man && false)
LC_ALL=C sed -e 's,@bindir\@,/build/data64/build/bin,g' -e
's,@dlldir\@,/build/data64/build/lib64/wine,g' -e 's,@PACKAGE_STRING\@,Wine
5.19,g' -e 's,@PACKAGE_VERSION\@,5.19,g'
/build/wine-git/tools/winebuild/winebuild.man.in >tools/winebuild/winebuild.man
|| (rm -f tools/winebuild/winebuild.man && false)
ln: failed to create symbolic link '/build/data64/build/lib64/libwine.so': No
such file or directory
Makefile:221721: recipe for target 'libs/wine/install-dev' failed
make: *** [libs/wine/install-dev] Error 1
make: *** Waiting for unfinished jobs....
Switching to 19.10 fixes the issue, except that 19.10 is of course no longer
updated and 20.04 would break the compatibility I'm aiming for.
I'm presuming it's some sort of autotools error, but I don't understand
autotools much myself, nor how fixable this is.
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https://bugs.winehq.org/show_bug.cgi?id=49813
Bug ID: 49813
Summary: Implement debugging feedback extensions
(VK_EXT_debug_utils/VK_EXT_debug_report) to forward
data to Linux impl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Was discussing the following earlier with Georg Lehmann and Hans-Kristian
Arntzen:
Looking for a way to forward application Vulkan API debugging info (tagged
objects / perfmarkers / queue-labels) such that the host loader will receive
these calls from the windows application.
I believe that VK_EXT_debug_marker should pass-through fine with ToT
winevulkan, but that should be confirmed.
A few thoughts on test cases to verify this missing functionality / verify an
implementation:
- Sascha Willems' debugmarker example -
https://github.com/SaschaWillems/Vulkan/tree/master/examples/debugmarker (uses
VK_EXT_debug_marker)
- Quake 2 RTX - https://github.com/NVIDIA/Q2RTX (uses
VK_EXT_debug_utils/VK_EXT_debug_report)
- Should add to dlls/vulkan-1/tests for a simple usage of tagging an object
(similar to the private data test). Maybe a small companion layer that just
plainly prints out debug information would also be of use.
Connecting to these applications via a graphics debugging tool should yield
Vulkan debug information from the application.
Some potential challenges that may be hit:
- Implementation of debug utils messenger callback in concern with
calling-convention and alignment
- make_vulkan currently notes interaction issues with VK_EXT_debug_marker and
VK_EXT_debug_utils and implementations within LunarG's vulkan-1.dll, we may
wish to conditionally expose this functionality either via a regkey, or if we
detect WINE's vulkan-1.dll implementation is in use.
Helpful links:
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
-
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EX…
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https://bugs.winehq.org/show_bug.cgi?id=49610
Bug ID: 49610
Summary: mu online crashes after login
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Game can be downloaded here https://crazy.mu-online.lv/en/downloads/
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https://bugs.winehq.org/show_bug.cgi?id=48715
Bug ID: 48715
Summary: a freeze by waiting
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 66587
--> https://bugs.winehq.org/attachment.cgi?id=66587
WINEDEBUG log (ole,strmbase,gstreamer,quartz,mfplat)
Something odd is happening here.
A WolfRPG game that works fine for the most part, but in one place it freezes.
This happens upon a map transition, which implies a BGM change.
The freeze is a never ending MediaEvent_WaitForCompletion.
Odd part is that upon disabling winegstreamer via WINEDLLOVERRIDES, the sounds
continues to work (probably going through dsound filter), but the freeze is
averted.
The last log entry before sequence that triggers the freeze in the log is 'is
being unloaded while mapped' line.
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https://bugs.winehq.org/show_bug.cgi?id=50077
Bug ID: 50077
Summary: .NET 3.5SP1 installer depends on PEB->Reserved[1] /
AtlThunkSListPtr32 being 0 or 1
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
The .NET 3.5SP1 installer contains the 32-bit SITSetup.dll, which does the
following:
- if IsProcessorFeatureEnabled(PF_NX_ENABLED) is true,
- retrieve PEB[0x34]. In Wine this is currently 'Reserved[1]', Geoff Chappell
documents it as 'AtlThunkSListPtr32'.
- if the value is 0, allocate 8 bytes, zero them, and set PEB[0x34] to point to
it.
if the value is 1, this is coincidentally a flag value used by the code when
DEP/NX is not supported/disabled.
otherwise, the value is assumed to be a valid SLIST_HEADER pointer.
Wine uses PEB->Reserved for the image address, referenced by dbghelp
check_live_target().
In limited testing on Linux (and Windows 10), I found PEB->Reserved[1] was set
to 0, makes sense for a 32-bit EXE.
On macOS (32on64), it was set to 0x1. On certain macOS versions, it was set to
0x2, causing the DLL to execute InterlockedPopEntrySList(2), which crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48203
Bug ID: 48203
Summary: Far Manager 3 broken appearance with core TTF fonts
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 65839
--> https://bugs.winehq.org/attachment.cgi?id=65839
Far 3 with Lucida Console
After setting Lucida Console as HKEY_CURRENT_USER\Console\FaceName font, Far
Manager 3 gets horribly broken.
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https://bugs.winehq.org/show_bug.cgi?id=45550
Bug ID: 45550
Summary: League of legends NA 8.15 Crashes after champ
selection.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjefferson2012(a)gmail.com
Distribution: ---
After champion selection the game does start to load but crashes soon after and
opens a bugsplat window.
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https://bugs.winehq.org/show_bug.cgi?id=46870
Bug ID: 46870
Summary: League of Legends 9.6 crashes at game start with >4.2
wine
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 63931
--> https://bugs.winehq.org/attachment.cgi?id=63931
Console output
The game crashes after champ select.
Message says "Bssndrpt.exe" had a critical error.
It seems to be a regression in wine versions higher than 4.2 because older the
game is working fine with previous versions in non debian based distros.
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