https://bugs.winehq.org/show_bug.cgi?id=43280
Bug ID: 43280
Summary: Gothic 1, no Music
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Music not working in Gothic 1 and other games, this was introduced with windows
vista sp1. They did some changes to their soundsystem or something like this,
this affected many games. I gues this was introduced in wine too.
I dont know what exactly was done but i know problems with music existed even
in win8.1.
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=51139
Bug ID: 51139
Summary: Application T@X 2021 freezes when trying to transmit
data to Elster (German Tax Application)
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dieter.jurzitza(a)harman.com
Distribution: ---
T@X20XX can be used with wine since years. This year it apparently worked as
usual, with one frustrating exception: when trying to transfer the entire
documetation to the finance office at the end the application freezes and does
noting any more.
Unfortunately no error shows in the logs when starting wine with a
corresponding debug option (WINEDEBUG=+relay, I hope this is ok ...). I have 32
GByte of logging code what is meaningless to upload - but no "real" error
message inside.
"top" shows 100% CPU - load by the wine process stman.exe. Messages show like:
01b8:Call ntdll.RtlAllocateHeap(00220000,00000000,00000024) ret=089a10d6
01b8:Ret ntdll.RtlAllocateHeap() retval=3ec3bbe0 ret=089a10d6
01b8:Call ntdll.RtlAllocateHeap(00220000,00000000,00000024) ret=089a10d6
01b8:Ret ntdll.RtlAllocateHeap() retval=2f24da98 ret=089a10d6
01b8:Call KERNEL32.HeapFree(00220000,00000000,2f24da98) ret=0899e7eb
01b8:Ret KERNEL32.HeapFree() retval=00000001 ret=0899e7eb
01b8:Call KERNEL32.HeapFree(00220000,00000000,3ec3bbe0) ret=0899e7eb
01b8:Ret KERNEL32.HeapFree() retval=00000001 ret=0899e7eb
in fast sequence and this:
01b8:Call ntdll.RtlAllocateHeap(00220000,00000000,00000014) ret=6be509ba
01b8:Ret ntdll.RtlAllocateHeap() retval=31991020 ret=6be509ba
0238:Call ntdll._strnicmp(17f9c7cc "Inter-| Receive
| Transmit\n",17f9ca0c "eth1",00000004) ret=7eceaa21
01b8:Call ntdll.RtlAllocateHeap(00220000,00000008,00000014) ret=6be7960b
0238:Ret ntdll._strnicmp() retval=00000001 ret=7eceaa21
01b8:Ret ntdll.RtlAllocateHeap() retval=31983590 ret=6be7960b
0238:Call ntdll._strnicmp(17f9c7cd "face |bytes packets errs drop fifo frame
compressed multicast|bytes packets errs drop fifo colls carrier
compressed\n",17f9ca0c "eth1",00000004) ret=7eceaa21
01b8:Call ntdll.RtlAllocateHeap(00220000,00000000,00000020) ret=6be798c1
0238:Ret ntdll._strnicmp() retval=00000001 ret=7eceaa21
01b8:Ret ntdll.RtlAllocateHeap() retval=31992478 ret=6be798c1
0238:Call ntdll._strnicmp(17f9c7d0 "lo: 376975 3786 0 0 0 0
0 0 376975 3786 0 0 0 0 0
0\n",17f9ca0c "eth1",00000004) ret=7eceaa21
0238:Ret ntdll._strnicmp() retval=00000001 ret=7eceaa21
01b8:Call ntdll.RtlAllocateHeap(00220000,00000000,0000000c) ret=6be7974e
0238:Call ntdll._strnicmp(17f9c7ce "eth1: 727671935 574392 0 0 0
0 0 2870 31275660 279019 0 0 0 0 0
0\n",17f9ca0c "eth1",00000004) ret=7eceaa21
01b8:Ret ntdll.RtlAllocateHeap() retval=31991978 ret=6be7974e
0238:Ret ntdll._strnicmp() retval=00000000 ret=7eceaa21
cycling through eth0, eth1, wlan0 etc ...
Finally I see once this at the begin (when the trouble starts ...):
01b8:Ret ntdll.RtlAllocateHeap() retval=3ecc7cc8 ret=089a10d6
01b8:Call KERNEL32.OutputDebugStringW(3ecc7cd8 L"void __thiscall
BTS::FormViewerPage::enablePrevNext(void) -1 21\n") ret=67020427
01b8:Call ntdll.RtlInitUnicodeString(0021d000,3ecc7cd8 L"void __thiscall
BTS::FormViewerPage::enablePrevNext(void) -1 21\n") ret=7b0125fa
01b8:Ret ntdll.RtlInitUnicodeString() retval=00000082 ret=7b0125fa
with the "void __thiscall entries - but no clue on my behalf. Any support is
very much appreciated, most specifically what could I do and how could I better
debug the process without flooding my harddisk with trillions (ok, maybe less
:-)) of messages.
Thank you very much,
take care
Dieter Jurzitza
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http://bugs.winehq.org/show_bug.cgi?id=28692
Bug #: 28692
Summary: Korg M1 DLE Load Program dialogue does not show files
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 36878
--> http://bugs.winehq.org/attachment.cgi?id=36878
No files shown under Wine
The Load Program dialogue should show files with extensions *.m1prog, but they
are not shown although the exist in the directory.
Screen shots of Windows and Wine attached.
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http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
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https://bugs.winehq.org/show_bug.cgi?id=38740
Bug ID: 38740
Summary: Mathearbeit installer hangs during installation
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51652
--> https://bugs.winehq.org/attachment.cgi?id=51652
Console output from Slackware 14.1 with wine 1.7.44
Hello everyone,
I would like to submit a bug concerning the installation of "Mathearbeit" which
can be downloaded from the following URL:
http://www.mathearbeit.de/download.html
I tried "Mathearbeit G" but the installer hangs on my Slackware 14.1 32-Bit
System. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46039
Bug ID: 46039
Summary: Paint.NET doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Paint.NET 4.1
https://www.getpaint.net/
doesn't install in Wine 3.18, possible problem with Framework.NET that the
software installer try to install during the main installation.
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http://bugs.winehq.org/show_bug.cgi?id=29559
Bug #: 29559
Summary: GTA IV freeze in videos or scripted game events
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
Hi
My GTA 4 freezes or sometimes crashes when i watch a ingame video (like when
you get your next mission) or on ingame scripted videos/events (like right
before you go and kill this guy with a sniper, mission from Francis "Lure")
(without the black sripes so it does not look like a video but i guess it could
be the same background stuff rolling...).
The Mission Lure is a great example it freezes like 9 out of 10 tries by me.
Then only one i got it to work was when it was night. Do not know if this has
something to do with it. Also a lot of freezes when i would go to Francis for
new missions.
Crashes (We are sorry for the inconvenience dialog....) are very rare only had
two since i play with is 1 moth or so....
Tested wine Version: 1.3.35,1.3.36
In Console i get:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @
/var/tmp/portage/app-emulation/wine-1.3.36/work/wine-1.3.36/dlls/wined3d/glsl_shader.c
/ 434
wine: Unhandled page fault on write access to 0x084173f1 at address 0x7bc48a6c
(thread 0028), starting debugger...
Attached is a savegame so you can easy test it by yourself, just drive down to
the "F" on the map. I bet it will freeze right in the video and if you skip
this by pressing left mouse button in will freeze later on the roof....
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http://bugs.winehq.org/show_bug.cgi?id=29512
Bug #: 29512
Summary: bad fonts rendering in mochasoft's tn5250
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 38219
--> http://bugs.winehq.org/attachment.cgi?id=38219
WINEDEBUG=fixme+all,warn+all mtn5250.exe
The program affected is Mochasoft's teminal 5250 emulator, downloadable from
http://www.mochasoft.dk/mw5250.exe
It installs cleanly. After first run, we see "fuzzy" fonts on the toolbar even
without any action from user side.
Moreover, when we connect to some AS400 (I know they are none public AS400
servers...), some letters on the screen are missing, and when we try to mark
some areas, letters are completely garbled.
I attach log from WINEDEBUG=fixme+all,warn+all. There are a lot of lines
regarding to missing fonts.
I tried to install winetricks corefonts but it doesn't do any good.
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