Looking at
RPC_STATUS WINAPI RpcBindingVectorFree( RPC_BINDING_VECTOR** BindingVector )
{
RPC_STATUS status;
ULONG c;
TRACE("(%p)\n", BindingVector);
for (c=0; c<(*BindingVector)->Count; c++) {
status = RpcBindingFree(&(*BindingVector)->BindingH[c]);
}
HeapFree(GetProcessHeap(), 0, *BindingVector);
*BindingVector = NULL;
return RPC_S_OK;
}
we currently always ignore the outcome of RpcBindingFree and return
RPC_S_OK.
However, there is one case where RpcBindingFree returns something
different (which is if *Binding is null when RPC_S_INVALID_BINDING
is returned).
What is the proper way of handling this? Just keeping the code as
is and removing the unused status variable? Breaking the loop once
RpcBindingFree returns something different from RPC_S_OK? Continuing
and returning the first / the last status different from RPC_S_OK?
Gerald
Dear all,
While test another online bank with wine ActiveX,
I got an unimplemented fuction of ntoskrnl: IoGetDeviceInterfaces,
I found it listed in http://source.winehq.org/WineAPI/ntoskrnl.html as a stup,
so I can't understand this log:
wine: Unimplemented function ntoskrnl.exe.IoGetDeviceInterfaces called
at address 0x7b839552 (thread 0022), starting debugger...
Grateful for any explain!
env:
wine1.3.12 on Ubuntu 10.04
Here are the steps:
1. install an ActiveX from
https://e.bank.ecitic.com/perbank5/plugs/CNCBSecPkg_EN.exe
$ rm -rf ~/.wine
$ winetricks -q mfc42
$ wine CNCBSecPkg_EN.exe
fixme:ole:DllRegisterServer stub
fixme:win:DisableProcessWindowsGhosting : stub
fixme:msg:ChangeWindowMessageFilter c057 00000001
fixme:msg:ChangeWindowMessageFilter c057 00000001
fixme:msg:ChangeWindowMessageFilter c057 00000001
fixme:ole:CoCreateInstance no instance created for interface
{ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class
{56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
Files\\\4e2d\4fe1\94f6\884c\7f51\94f6\5b89\5168\63a7\4ef6\\unins000.exe")
stub
fixme:win:WINNLSEnableIME hUnknown1 0x1011a bUnknown2 0: stub!
fixme:win:WINNLSEnableIME hUnknown1 0x1011a bUnknown2 -1: stub!
fixme:win:WINNLSEnableIME hUnknown1 0x1011a bUnknown2 0: stub!
wine: Call from 0x7b839552 to unimplemented function
ntoskrnl.exe.IoGetDeviceInterfaces, aborting
wine: Unimplemented function ntoskrnl.exe.IoGetDeviceInterfaces called
at address 0x7b839552 (thread 002b), starting debugger...
wine: Call from 0x7b839552 to unimplemented function
ntoskrnl.exe.IoGetDeviceInterfaces, aborting
wine: Call from 0x7b839552 to unimplemented function
ntoskrnl.exe.IoGetDeviceInterfaces, aborting
2. open the online bank entry with wine builtin IE, then IE will crash:
$ wine iexplore https://e.bank.ecitic.com/perbank5/signIn.do
Please checkout the full log here:
http://pastebin.com/rbAg7gwj
Should I file a singel bug in ntoskrnl component , or separate bugs,
one for ntoskrnl and one for the IE crashing?
Generalliy what component should I switch while file a bug about IE crashing?
Many thanks!
--
Regards,
Qian Hong
-
Sent from Ubuntu
http://www.ubuntu.com/
Good Afternoon.
In section 3.3.6.2 of your User Guide you ask readers to report
successes with databases other than MS SQL. Well here's one (I know
Access 2000 can work with Wine, but this doesn't require Access):
How to set up Wine to enable Windows programs that read and write to Jet
(Access)
databases using ODBC. I write such programs in C and use the API defined in
ODBC API Reference
http://msdn.microsoft.com/en-us/library/ms714562%28VS.85%29.aspx
They work fine on Windows and only require Mingw to be installed to
compile and link them,
both for console programs and those using Windows SDK.
You then can write interactive programs in C which use a full-featured
SQL database which
comes bundled with Windows. No need to purchase Access.
With the set-up below they will also run on Linux (Kubuntu 9.04) and
Wine 1.1.26.
You need to update the registry to install the Access drivers.
Under Windows, export from the Registry to *.reg files the registry entries
- HKLM\Software\ODBC
- HKLM\Software\Microsoft\Jet
all subsidiary keys and values come with them.
You can carefully edit these files to remove drivers and DSNs you don't
need.
Import these files using the registry editor in wine:
wine regedit.exe.
You need to bring across from Windows to Windows\System32 under wine:
clbcatq.dll
comres.dll
expsrv.dll
msjet40.dll
mswstr10.dll
msjter40.dll
msjint40.dll
msjtes40.dll
msrd3x40.dll
odbc32.dll
odbccp32.dll
odbcji32.dll
odbcjt32.dll
odbcad32.exe
odbcint.dll
odbctrac.dll
vbajet32.dll
Register this server in wine:
wine regsvr32.exe msjtes40.dll
No need to install MDAC.
To use Windows ODBC drivers, you have to override Wine's odbccp32.dll
and odbc32.dll with the native
versions because the Wine versions are currently wired directly to
Linux's unixodbc.
This can be done by setting up the ODBC Data Source Administrator
odbcad32.exe using winecfg:
- Add the program to the Applications tab
- then in the libraries tab, pick from 'New override for library' drop-down
odbc32.dll and odbccp32.dll add them and edit them to be Native for Windows.
Then if you do
wine odbcad32.exe
this brings up the ODBC Data Source Administrator window as in the
Windows Control Panel
If needed, set up (System) DSNs using this program.
Bring across the programs and *.mdb database files from Windows.
Using winecfg, you need to set up each program you want to run with
overrides for odbc32.dll and odbccp32.dll
(Applications and Libraries tabs) as above.
The programs should then run as they did in Windows but perhaps a bit
slower with:
wine Odbc-prog.exe
This has been tested twice on a clean .wine install. I cannot vouch
for support of all API and SQL facilities however.
I hope someone finds this useful.
Barry Bird
Hello all,
I know this will only interest a small portion of you but thought i
would give a quick update on the state of IMM32 since I have brought it
to a major milestone.
All the main patches are in which now separate IMM32 and IMEs. There
is still more work to do but the major framework is in place. X11 XIM
processing should be unchanged. However wine can now begin to load
native windows IMEs as well.
I have tested with windows ATOK20 (a popular Japanese IME) and
successfully had text processing in a fully IME aware application. There
are still clear issues to resolve in many aspects of this processing but
we have forward progress.
ImmInstallIME does not work yet, nor does switching keyboards. So to
get the native IME to work you need to add this registry key.
[System\\CurrentControlSet\\Control\\Keyboard Layouts\\<keyboard layout>]
"Ime File"=<IME filename>
so for example for ATOK20 in Japanese i used.
[System\\CurrentControlSet\\Control\\Keyboard Layouts\\e0010411]
"Ime File"="ATOK20W.IME"
I would love to hear how well things work. I am sure using native IMEs
will quickly show us many places where IMM32 needs to be improved.
One issues I am going to investigate next is that sometimes non x11drv
ime initialization, if occurring too early, causes x11drv to fail to
create windows. I have not investigated with the latest changes to
xim.c (which may already correct this problem) but if you see this
problem this patch may help and i believe the
IME_UpdateAssociation(NULL) is already unneeded.
diff --git a/dlls/winex11.drv/xim.c b/dlls/winex11.drv/xim.c
index d4df9f7..0c98136 100644
--- a/dlls/winex11.drv/xim.c
+++ b/dlls/winex11.drv/xim.c
@@ -475,7 +475,6 @@ static void X11DRV_OpenIM(Display *display, XPointer
ptr, XP
XUnregisterIMInstantiateCallback(display, NULL, NULL, NULL,
X11DRV_OpenIM,
wine_tsx11_unlock();
IME_XIMPresent(TRUE);
- IME_UpdateAssociation(NULL);
}
thanks,
-aric
Hi,
I had a problem with Majesty Gold HD running at glacial speed on my
machine (quad Core i5 2.9GHz, NVidia GeForce GT 750M 1GB, OS X 10.9.5).
I'm using wine 1.7.35, but I've had similar problems with older wine
versions. It's a DirectDraw7 game that has been partially remastered to
run on modern systems, but still uses DirectDraw7.
This is a common problem on Windows too, but generally can be resolved
by telling the game to use the DirectDraw blitter (instead of blitting
itself). That didn't help on Wine though.
I profiled wine (Instruments time profile) and noticed that most time
was spent in wined3d's convert_r5g6b5_x8r8g8b8. Replacing that routine
with an optimized sse2 version from pixman did not make much of a
difference.
Then I discovered that if I told the game to render to a 16 bit instead
of to a 32 bit surface, wine would let OpenGL handle the colour
conversion. Unfortunately, while this significantly reduced wine's cpu
usage, it by no means made the game any faster. Looking at the OpenGL
Driver Monitor stats, it seems the cpu was simply waiting all the time
on the GPU, probably while it was blitting all of those 1920x1080 images
to the screen. Reducing the resolution to the lowest supported by the
game (800x600) made it slightly faster, but not much.
Next, I added the DirectDrawRenderer registry key and set it to gdi.
Now, while it's still slow at 1920x1080, the game runs much faster at
800x600 and even still at 1024x768. Profiling the gdi renderer shows
that it has way higher cpu usage than the OpenGL renderer (virtually all
in convert_to_8888), but it seems that for some reason it has causes
much less traffic to the GPU.
The wiki's wording suggests the gdi renderer is deprecated though. Does
that mean this qualifies as a bug in the OpenGL renderer (maybe it tries
to update the screen more often than necessary, saturating the bus that
way?), and are there any things I can try to narrow down why the gdi
renderer is so much faster? I didn't immediately see where it blits
things actually to the screen.
Thanks,
Jonas
Hi,
Using exit in shared libraries is a discouraged practice, and wine's
mmap implementation currently does that.
I attach a proposed change using asserts instead. Let me know if you
have any feedback.
Best wishes,
Mike
(btw I'm the debian wine maintainer)
Am 09.07.2009 um 02:58 schrieb Michael Gruber:
> This patch series implements parts of the XInput library. You can use
> this to play games that support Xbox 360 Controllers. To be able to
> use this you will need to have your Controller working on Linux via
> the xpad kernel driver and the event interface. It will not work on
> any OS other than Linux. It supports gamepads, should work with
> guitars and wheels, but will not work with dance-mats.
> <1-XInputGetState.patch>
Is it possible to implement XInput on top of DirectInput? DirectInput
already has some internal abstraction layers for differnet joystick
APIs, and has basic support for OSX joysticks. Does DInput have enough
capabilities to access all the Xbox controller's features? My gut says
no, otherwise MS wouldn't have created a new lib. I guess its worth
checking though.
Hello,
Where would you find information on wine64 status for running 64 bit
windows software under OSX.
These days a lot of Windows programs are going 64bit to make use of
the available memory. Its becoming necessary to have this capability.
Many thanks
Kevin
Hi folks,
I’m Kaipeng Zeng who is a Linux user and Wine/CrossOver user from China. I
am major
in Biomedical Engineering in Guangdong Pharmaceutical University.
I’d like to apply GSoC to work for Wine Project this year. My proposal is
"Implementing
findstr.exe for Wine".
Though findstr is a quite independent program in Wine, I think it is
valuable to implement.
As far as I knew, there are some bugs about findstr in Bugzilla[1]. Any
other programs
in Chinese depend on it too. The implementation of findstr will help these
programs and
all the programs will also be good tests for our implementation. Besides, I
think the code
of grep will be helpful for implementing findstr.
There are three parts in my plan:
=== Part 1: Add more tests for findstr.exe ===
I have submitted a patch for findstr’s test to wine-patches[2]. I will add
more tests to
prepare for the implementation.
=== Part 2: Implement an initial findstr.exe ===
With enough tests, I will try to implement the findstr gradually. My middle
goal is having
an initial implementation of findstr which can handle some simple work. Bug
35254[3] may
be fixed after this part is finished.
=== Part 3: Add more parameters implementation ===
In this part, I will add more tests and try to implement more arguments for
findstr, let it
solve more things.
[1] https://bugs.winehq.org/buglist.cgi?quicksearch=findstr&list_id=178519
[2] http://source.winehq.org/patches/data/110182
[3] https://bugs.winehq.org/show_bug.cgi