Am 29.04.2011 um 00:39 schrieb Matteo Bruni:

2011/4/29 Stefan Dösinger <[email protected]>:
+    shader_addline(buffer, "TEMP TB;\n");
Which shader instruction uses this? Afair vertex shaders should only use TA,
but there's no proper infrastructure that manages that.


AFAICS, TB could get used in shader_hw_pow():

...
   shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
...

where the '1' in the third argument means that
shader_arb_get_src_param() is allowed to use TB as temporary storage.
There may be other pieces of code with the same assumption, I didn't
look deeper.
Ok