[Bug 1129] New: - bitmaps are not drawn in "Dink Smallwood"
wine-bugs at winehq.com
wine-bugs at winehq.com
Wed Nov 6 06:31:21 CST 2002
http://bugs.winehq.com/show_bug.cgi?id=1129
Summary: bitmaps are not drawn in "Dink Smallwood"
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.rtsoft.com/dink/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.com
ReportedBy: kniederk at math.uni-koeln.de
There is this (freeware) game called Dink Smallwood, which I would like to play
and it almost works but not quite:
You walk around in this game in a view from above (like in the old zeldas or
ultimas), but wine does not draw the floor tiles, which is quite annoying.
The link to the game is:
http://www.rtsoft.com/dink/download.htm
There are two function calls, which I believe to have identified as the
culprits:
DIB_DirectDraw_Blt
or
DIB_DirectDraw_BltFast
The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not
supported, but as far as I understand the source code, still everything should
be rendered.
The second function is also called a lot and here I am not so sure, what
happens. Is this function completely implemented?
I think it is strange that the last argument is zero, whenever the game calls
it. I read the specification on the ms-homepage and it does not say that you
can call it with a zero parameter.
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