[Bug 1129] New: - bitmaps are not drawn in "Dink Smallwood"

wine-bugs at winehq.com wine-bugs at winehq.com
Wed Nov 6 06:31:21 CST 2002


http://bugs.winehq.com/show_bug.cgi?id=1129

           Summary: bitmaps are not drawn in "Dink Smallwood"
           Product: Wine
           Version: unspecified
          Platform: PC
               URL: http://www.rtsoft.com/dink/download.htm
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.com
        ReportedBy: kniederk at math.uni-koeln.de


There is this (freeware) game called Dink Smallwood, which I would like to play 
and it almost works but not quite:

You walk around in this game in a view from above (like in the old zeldas or 
ultimas), but wine does not draw the floor tiles, which is quite annoying.

The link to the game is:

http://www.rtsoft.com/dink/download.htm

There are two function calls, which I believe to have identified as the 
culprits:

DIB_DirectDraw_Blt

or

DIB_DirectDraw_BltFast

The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not 
supported, but as far as I understand the source code, still everything should 
be rendered.

The second function is also called a lot and here I am not so sure, what 
happens. Is this function completely implemented?
I think it is strange that the last argument is zero, whenever the game calls 
it. I read the specification on the ms-homepage and it does not say that you 
can call it with a zero parameter.

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