[Bug 1862] New: vertex shader crash(?)
Wine Bugs
wine-bugs at winehq.com
Wed Dec 3 13:33:49 CST 2003
http://bugs.winehq.com/show_bug.cgi?id=1862
Summary: vertex shader crash(?)
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.com
ReportedBy: peorth at artificial.ath.cx
When trying to initially run the game "X2: The Threat", after the GUI loads, and
you click start to enter the game, while loading, the wine code checks for
vertex shader "stuff" but returns a non-zero value on the verification, and then
crashes almost immediately.
I'm on a Pentium 3 600Mhz, running a binary from a Wine CVS binary (compiled
with RedHat 9.1) on Gentoo 1.4 up-to-date, with a Geforce 4 Ti4200, though the
binary itself isn't using the "OpenGL version", would that make a difference?
The trace is as follows:
0009:Call advapi32.RegOpenKeyA(80000002,004f1fcc
"SOFTWARE\\Microsoft\\Direct3D",4089f750) ret=004b3ea5
0009:Call kernel32.GetVersion() ret=40a758bd
0009:Ret kernel32.GetVersion() retval=0a280105 ret=40a758bd
0009:Call ntdll.RtlInitAnsiString(4089f5ec,004f1fcc
"SOFTWARE\\Microsoft\\Direct3D") ret=40a75925
0009:Ret ntdll.RtlInitAnsiString() retval=0000001c ret=40a75925
0009:Call ntdll.RtlAnsiStringToUnicodeString(40327bf8,4089f5ec,00000000)
ret=40a7592e
0009:Ret ntdll.RtlAnsiStringToUnicodeString() retval=00000000 ret=40a7592e
0009:Call ntdll.NtOpenKey(4089f750,000f003f,4089f5f4) ret=40a75953
0009:Ret ntdll.NtOpenKey() retval=c0000034 ret=40a75953
0009:Call ntdll.RtlNtStatusToDosError(c0000034) ret=40a75938
0009:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=40a75938
0009:Ret advapi32.RegOpenKeyA() retval=00000002 ret=004b3ea5
0009:Call kernel32.GetModuleHandleA(004f1fa0 "d3d8.dll") ret=004b3f17
0009:Ret kernel32.GetModuleHandleA() retval=40b10000 ret=004b3f17
0009:Call kernel32.GetProcAddress(40b10000,004f1f74 "ValidateVertexShader")
ret=004b3f7f
0009:Ret kernel32.GetProcAddress() retval=40b590a8 ret=004b3f7f
0009:Call d3d8.ValidateVertexShader(4632efb8,00000000) ret=004b3f99
0009:Ret d3d8.ValidateVertexShader() retval=00000001 ret=004b3f99
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632edf0) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632eb20) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632eda8) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632ead8) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632ebd0) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632eb68) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call ntdll.RtlFreeHeap(45840000,00000000,4632e988) ret=004dda5b
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=004dda5b
0009:Call kernel32.VirtualQuery(004f5b38,4089f774,0000001c) ret=004eaf92
0009:Ret kernel32.VirtualQuery() retval=0000001c ret=004eaf92
0009:Call kernel32.InterlockedExchange(0051caa0,00000001) ret=004eb010
0009:Ret kernel32.InterlockedExchange() retval=00000000 ret=004eb010
0009:Call kernel32.InterlockedExchange(0051caa0,00000000) ret=004eb075
0009:Ret kernel32.InterlockedExchange() retval=00000001 ret=004eb075
0009:Call kernel32.UnhandledExceptionFilter(4089f7b0) ret=004e63a2
0009:Call kernel32.IsBadCodePtr(100805a0) ret=004ec902
0009:Ret kernel32.IsBadCodePtr() retval=00000000 ret=004ec902
wine: Unhandled exception (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000012b in 32-bit code
(0x00440459).
In 32-bit mode.
0x00440459 (X2.exe..text+0x3f459 in X2.exe): call *0x12c(%edi)
Wine-dbg>disassemble 0x00440459-1
0x00440458 (X2.exe..text+0x3f458 in X2.exe): pushl %ebx
0x00440459 (X2.exe..text+0x3f459 in X2.exe): call *0x12c(%edi)
0x0044045f (X2.exe..text+0x3f45f in X2.exe): movl 0x0(%esi),%ecx
0x00440461 (X2.exe..text+0x3f461 in X2.exe): pushl %esi
0x00440462 (X2.exe..text+0x3f462 in X2.exe): call *0x8(%ecx)
0x00440465 (X2.exe..text+0x3f465 in X2.exe): movl $0x4fe6a8,%edi
0x0044046a (X2.exe..text+0x3f46a in X2.exe): call 0x00440800 (X2.exe..
text+0x3f800 in X2.exe)
0x0044046f (X2.exe..text+0x3f46f in X2.exe): movl %eax,%esi
0x00440471 (X2.exe..text+0x3f471 in X2.exe): cmpl %ebp,%esi
0x00440473 (X2.exe..text+0x3f473 in X2.exe): jz 0x004404b1 (X2.exe..text+0x3f4b1
in X2.exe)
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