[Bug 1667] Regression - No Video in RealPlayer 8
Wine Bugs
wine-bugs at winehq.com
Tue Dec 9 16:09:04 CST 2003
http://bugs.winehq.com/show_bug.cgi?id=1667
------- Additional Comments From Andrew.Talbot at talbotville.com 2003-09-12 16:09 -------
Mike,
Under Windows 98SE, on my P3/450, I ran your test2.exe program twice, with a
nominal twenty seconds between each run. Subtracting the two QPCs and dividing
by the timing period gave (472313655 - 448390410) / 20 = 1196162 ticks per
second. QPF was reported as 1193180: remarkably close. QPC, of course,
represents the number of clock ticks since switch-on. Programs can measure time
intervals by dividing differences in QPC by QPF, (i.e. tick-count-difference
divided by ticks-per-second = seconds elapsed) so the scalings have to be
consistent.
On my 'unscaled' version of Wine (SUSE 9.0), I also made two runs, this time
roughly thirty seconds apart, and got (191677227390 - 178935563205) / 30 =
424722139.5 counts per second from the two QPCs, with QPF given as 451054000.
Not bad for a crude, manual test.
It seems that versions of Windows <= Win98SE may have used the Programmable
Interrupt Timer (8254) chip, with its 1.19 Mhz clock (even on PCs with
RDTSC-capable processors). However, I suspect that other versions of Windows
(i.e. the more 'corporate' varieties: NT, Win2k, XP) might actually use the
RDTSC instruction, if available, thus providing the nanosecond-order resolution
of which the CPU clocks of modern computers are capable. So, perhaps the clock
that Wine uses for the High-Performance Timer functions (CPU vs. PIT) should
depend not only on the availability of the RDTSC instruction, but also on which
version of Windows that Wine is set to emulate.
I shall seek to run your program on at least one Win XP Pro machine to see which
clock that uses and shall report back here.
-- Andy.
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