[Bug 1121] DirectPlay problems?

Wine Bugs wine-bugs at winehq.com
Sat Jun 28 07:42:53 CDT 2003


http://bugs.winehq.com/show_bug.cgi?id=1121





------- Additional Comments From z_god at wanadoo.nl  2003-28-06 07:42 -------
Bug comments restored from Gmane.org: 
 
When attempting to invoke the multiplay capabilities in Heroes of Might and 
Magic III, I receive the following error message: 
 "DirectPlay Error: 
  'Unknown error?' 
 
  File: 'C:\Dev\Heroes 3 Exp 2\Remote.cpp' 
  Line# 1867" 
 
At this point, the builtin version of dplay was being used. I received the same 
error when using the native version. The output of "wine --debugmsg 
+dplay,+dplayx,warn+all Heroes3.exe" can be found at 
http://yotamr.dyndns.org/winelog. The apparently 
relevant excerpt from the log 
is: trace:dplay:DPLAYX_LibMain (1117782016,0x00000000,0x1) 
trace:dplay:DPLAYX_DestructData DPLAYX dll unloaded - destruct called 
trace:dplay:DPLAYX_GetThisLobbyHandles Waiting for DPLAYX semaphore 
trace:dplay:DPLAYX_GetThisLobbyHandles Through wait 
trace:dplay:DPLAYX_IsAppIdLobbied Translated dwAppID == 0 into 0x0806e1b0 
trace:dplay:DPLAYX_GetThisLobbyHandles DPLAYX Semaphore released 
 
 
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de  2002-11-02 11:24 
------- 
DirectPlay is known to be problematic sometimes. 
Checking out a --debugmsg +relay,+dplay log might be helpful. 
 
 
------- Additional Comments From yotamr <at> bezeqint.net  2002-11-02 11:42 ------- 
I have made the compressed wine log available at 
http://yotamr.dyndns.org/winelog-with-relay.gz 
The file takes up 80 MiB in its uncompressed form. 

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