[Bug 2174] New: 3DMark2001 SE crashes at Game 1 - High Detail, while Low Detail works fine
Wine Bugs
wine-bugs at winehq.org
Wed Apr 14 11:35:44 CDT 2004
http://bugs.winehq.org/show_bug.cgi?id=2174
Summary: 3DMark2001 SE crashes at Game 1 - High Detail, while Low
Detail works fine
Product: Wine
Version: 20040309
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.org
ReportedBy: maxdamage at aladin.ro
I think solving this bug will solve a lot of memory leaks/bugs from the
implementation of Direct3D. The screen goes black after the loading screen. I have
Windows XP installed, and I'm running WINE from RedHat Fedora Core 1, with
kernel 2.6.3 (on an AMD Barton). I can only see the following error message if I
press ALT-TAB, and the Wine-dbg> prompt appears after it:
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x46c2a331).
In 32-bit mode.
0x46c2a331 (IDirect3DDevice8Impl_ActiveRender+0x1d1 in D3D8.DLL): cmpl
0x14(%eax),%ecx
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the wine-bugs
mailing list