[Bug 2174] New: 3DMark2001 SE crashes at Game 1 - High Detail, while Low Detail works fine

Wine Bugs wine-bugs at winehq.org
Wed Apr 14 11:35:44 CDT 2004


http://bugs.winehq.org/show_bug.cgi?id=2174

           Summary: 3DMark2001 SE crashes at Game 1 - High Detail, while Low
                    Detail works fine
           Product: Wine
           Version: 20040309
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: maxdamage at aladin.ro


I think solving this bug will solve a lot of memory leaks/bugs from the
implementation of Direct3D. The screen goes black after the loading screen. I have
Windows XP installed, and I'm running WINE from RedHat Fedora Core 1, with
kernel 2.6.3 (on an AMD Barton). I can only see the following error message if I
press ALT-TAB, and the Wine-dbg> prompt appears after it: 

Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x46c2a331).
In 32-bit mode.
0x46c2a331 (IDirect3DDevice8Impl_ActiveRender+0x1d1 in D3D8.DLL): cmpl 
0x14(%eax),%ecx

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