[Bug 2174] 3DMark2001 SE crashes at Game 1 - High Detail, while Low Detail works fine

Wine Bugs wine-bugs at winehq.org
Thu Apr 15 07:02:46 CDT 2004


http://bugs.winehq.org/show_bug.cgi?id=2174





------- Additional Comments From us at the-edmeades.demon.co.uk  2004-15-04 07:02 -------
This is due to missing support for render to texture (SetRenderTarget). I had 
a semi-working implementation for a simple demo but never got it working for 
3dmark. 

Just for reference:

The real issue is how to get this implemented - pBuffers seem to be about 
right, but is it one pbuffer per-render target or a reusable pbuffer. (Each 
has its merits and the key is how many complete texture reads/writes are 
needed.

An alternative is another GL extension which provides render to texture 
support, but since my graphics card didnt support it I couldnt use it!

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