[Bug 2174] 3DMark2001 SE crashes at Game 1 - High Detail, while Low Detail works fine
Wine Bugs
wine-bugs at winehq.org
Thu Apr 15 07:02:46 CDT 2004
http://bugs.winehq.org/show_bug.cgi?id=2174
------- Additional Comments From us at the-edmeades.demon.co.uk 2004-15-04 07:02 -------
This is due to missing support for render to texture (SetRenderTarget). I had
a semi-working implementation for a simple demo but never got it working for
3dmark.
Just for reference:
The real issue is how to get this implemented - pBuffers seem to be about
right, but is it one pbuffer per-render target or a reusable pbuffer. (Each
has its merits and the key is how many complete texture reads/writes are
needed.
An alternative is another GL extension which provides render to texture
support, but since my graphics card didnt support it I couldnt use it!
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