[Bug 2606] New: Sys_SendPacket

Wine Bugs wine-bugs at winehq.org
Sat Dec 11 06:02:07 CST 2004


http://bugs.winehq.org/show_bug.cgi?id=2606

           Summary: Sys_SendPacket
           Product: Wine
           Version: 20041201
          Platform: PC
        OS/Version: FreeBSD
            Status: UNCONFIRMED
          Severity: blocker
          Priority: P3
         Component: wine-ports
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jestock at nutextonline.com


I'm not entirely sure why this error is being generated, however please find an
overview of the problem below.

I have verified that this problem exists on FreeBSD 5.3-RELEASE. The games that
I have tested in this issue are Return To Castle Wolfenstein, Call Of Duty, and
Call Of Duty United Offensive.

The game itself loads perfectly fine, and for the most part is perfecly playable
in single minus a few minor irritations. The problem is when attempting to
connect to a remote or local server for multiplayer. The server list does not
show up in any of the above games, however in Call Of Duty and Call Of Duty UO
you have the ability to add a favorite server. If the server you are connecting
to is running locally, the server will crash with the error "Sys_SendPacket():
bad address type". When attempting to connect to a remote server, no error
message is displayed however the client will wait in an infinite loop while
awaiting the connection.

Again, I have only verified this on FreeBSD 5.3-RELEASE therefore I am not sure
if this is OS specific or not. A friend of mine will be testing this out on
Gentoo within the hour. I will post a follow-up today with the results of the
Gentoo run.

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