[Bug 1898] Half-Life fails in 20031212 release

Wine Bugs wine-bugs at winehq.org
Wed Jan 21 16:53:20 CST 2004


http://bugs.winehq.org/show_bug.cgi?id=1898


mike at theoretic.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |WORKSFORME




------- Additional Comments From mike at theoretic.com  2004-21-01 16:53 -------
Not really sure what to do with this bug, but considering that over the
Christmas holidays I bought halflife and ended up wasting most of the last week
playing it on Wine I can say it works pretty well here, modulo the following
known issues:

* Intro video doesn't play. MikeM fixed this a few days ago in CVS though it
shows up another WinMM bug which causes the game to hang shortly after.
Hopefully it'll be nailed soon.

* Flickering on menus. I wrote a patch for this but unfortunately the rest of
the painting code can't cope with it yet. Blocking on inter-process
invalidation. It's just a cosmetic issue anyway.

* Slowness on menu. Not looked at this yet.

* Colour palette corruption on animated logo on the menu. Not investigated.

* For CD music you need "Device" to be defined. In the future we want this to be
autodetected but for now it's manual.

The game works perfectly in OpenGL mode though. I also have an i810 audio chip
and noticed no real issues with it.

The keyboard focus issues are a generic, well known problem with fullscreen apps
in Wine :( There's no point having this bug held open for that, we have some
ideas for what we need to do there. Running in Desktop mode can help for now.

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