[Bug 2070] simple game built on Ogre3D fails to run using Direct3D

Wine Bugs wine-bugs at winehq.org
Fri Mar 5 03:46:00 CST 2004


http://bugs.winehq.org/show_bug.cgi?id=2070





------- Additional Comments From saulius.krasuckas at elst.vtu.lt  2004-05-03 03:46 -------
ordinary output follows (there is some mixed lines of game and wine data.
how/should i separate them out?):

[/home/s2/spba]$ wine SpaceBanditsPrj.exe
Could not stat /mnt/fd0 (No such file or directory), ignoring drive A:
Loading library OgrePlatform.dll
ArchiveFactory for archive type Zip registered.
Loading library .\pluginsr\\RenderSystem_Direct3D7
Direct3D7 Rendering Subsystem created.
----- DirectDraw Detection Starts
Detected DirectDraw driver DirectDraw HAL.

Detected DirectDraw driver User (and GDI).

fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported.
----- DirectDraw Detection Ends
Loading library .\pluginsr\\RenderSystem_Direct3D9
D3D9 : Direct3D9 Rendering SubSystem created.
D3D9 : Driver Detection Starts
fixme:d3d:IDirect3D9Impl_GetAdapterIdentifier (0x40249990): stub
fixme:d3d:IDirect3D9Impl_GetAdapterDisplayMode (0x40249990): stub
D3D9 : Driver Detection Ends
fixme:d3d:IDirect3D9Impl_GetAdapterModeCount (0x40249990): stub
fixme:d3d:IDirect3D9Impl_GetAdapterModeCount (0x40249990): stub
Loading library .\pluginsr\\RenderSystem_GL
OpenGL Rendering Subsystem created.
Loading library .\pluginsr\\Plugin_FileSystem
ArchiveFactory for archive type FileSystem registered.
Loading library .\pluginsr\\Plugin_ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'Scaler' registered
Loading library .\pluginsr\\Plugin_GuiElements
GuiElementFactory for type Panel registered.
GuiElementFactory for type BorderPanel registered.
GuiElementFactory for type TextArea registered.
GuiElementFactory for type TextBox registered.
GuiElementFactory for type Button registered.
GuiElementFactory for type BorderButton registered.
GuiElementFactory for type List registered.
GuiElementFactory for type ScrollBar registered.
GuiElementFactory for type PopupMenu registered.
GuiElementFactory for type TTY registered.
*-*-* OGRE Initialising
*-*-* Version 0.12.1
FileSystem Archive Codec for ./ created.
FileSystem Archive Codec for ./Media/ created.
Zip Archive codec for ./Media/media.dat created.
RenderSystem Option: Full Screen = Yes
RenderSystem Option: Rendering Device = DirectDraw HAL
RenderSystem Option: VSync = Yes
RenderSystem Option: Video Mode = 800 x 600 @ 16-bit colour
Parsing material script: bship.material
Parsing material script: gship.material
Parsing material script: ogre.material
Parsing material script: playership.material
Parsing material script: rocket.material
Parsing material script: spacebandits.material
***************************************
*** Direct3D Subsystem Initialising ***
***************************************
Created Win32 Rendering Window 'OGRE Render Window': 800 x 600 @ 16bpp
Creating DirectDraw surfaces for window with dimensions:
  FULLSCREEN w:800 h:600 bpp:16
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40249158)->(00020021,00000811)
Successfully created full screen rendering surface / flipping chain.
----- Direct3D Detection Starts
Detected Direct3D Device WINE Direct3D7 using OpenGL.
Direct3D Device Capabilities:
  Hardware Accelerated: 1
  Mipmapping: 1
  Bilinear Filtering: 1
  Trilinear Filtering: 1
  Hardware Transform & Light: 1
  Max rendering colour depth: 32
  Max single-pass texture layers: 2
  Pixel fog supported: 256
  Vertex fog supported: 128
This device needs a Z-Buffer
----- Direct3D Detection Ends
Determining best 3D Device...
Best 3D Device is: WINE Direct3D7 using OpenGL
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_LINEPATTERN (0000000a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_MONOENABLE
(0000000b) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ROP2
(0000000c) value : 0000000d !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_PLANEMASK
(0000000d) value : ffffffff !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_LASTPIXEL
(00000010) value : 00000001 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ZVISIBLE
(0000001e) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_EDGEANTIALIAS (00000028) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_RANGEFOGENABLE (00000030) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_EXTENTS
(0000008a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_VERTEXBLEND (00000097) value : 00000000 !
Direct3D - Creating Z-Buffer
Depth-Buffer created (16-bit, 0-bit stencil)
Warning: software stencilling in use, stencil operations will not be hardware
accelerated.
The following capabilities are available:
err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip 400fceff esp
40641000 stack 0x40640000-0x40740000


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