[Bug 2853] World of Warcraft Experiencing Severe Buffer Underruns

Wine Bugs wine-bugs at winehq.org
Fri Apr 8 15:40:21 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2853





------- Additional Comments From nbetcher at mchsi.com  2005-08-04 15:40 -------
I would disagree with the goals remark, here's why: Cedega's goal is to run  
games, mainly, and the applications that support them. WineHQ's goal is to run  
all Windows applications, libraries, and possibly down the road allow for  
expanding to other things like drivers, etc.  
  
Cedega's goal is with-in WineHQ's goal. I would, say, for example, agree with  
you if WineHQ's goals were to only run games and the applications that support  
them, and Cedega visa-versa.  
  
When I received comments such as the ones I have made when I was an unpaid  
open source developer, I would give the same responses I have received. The  
responses are all valid and I respect them. The biggest problem, though, in  
this situation is that we do know that a clean (non-kernel, non-real-time  
priority) solution exists.  
  
I downloaded the source to aRts (the sound server for KDE, as I'm sure  
everyone knows already) and modified the file soundserver/artswrapper.c to  
work with wine. Unfortunately it seems there is some kind of a problem as it's  
not able to get real-time support from the kernel (or whatever gives real-time  
priority). Obviously this wouldn't be a permanent fix, but it would (to some  
extent) excersize the theoretical "fix" that was posted on wine-devel.  
  
The question with that fix though is: Cedega doesn't require root privilages  
after install (e.g. run-time), nor does it require the SUID=0 bit. This proves  
to me that there IS another option. I wish I had more knowledge of sound  
servers, buffers, and all of the various audio I/O stuff so that I could help,  
but I don't. (It would be nice if Stefan [Westerfeld] from the aRts project 
could investigate this since this used to be more of a problem with aRts back 
in the KDE 2.x days)  

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