[Bug 2910] New: Blending problems with Max Payne 2 make it unplayable at a certain point
Wine Bugs
wine-bugs at winehq.org
Wed Apr 27 09:21:07 CDT 2005
http://bugs.winehq.org/show_bug.cgi?id=2910
Summary: Blending problems with Max Payne 2 make it unplayable at
a certain point
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.org
ReportedBy: shacklein at gmail.com
Wine 20050419+Oliver's big patch
Max Payne 2 uses a lot of full-screen single-colour blending effects that
usually fade in and/or out. In Wine, these effects are rendered as full opacity,
making it impossible to see if you're getting shot.
During Part 3 Prologue, there is a point where the screen is blended with a dark
red at low opactiy. This effect does not go away until you get to a certain
point (where it MAY change to a differend blend). It is impossible to see where
you are going and thus the game is rendered unplayable. Fortunately you can
still escape to the menu.
There are no err or fixme messages for this problem.
My system:
Athlon 2600
Geforce FX5600XT
Debian unstable
Kernel 2.6.10
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the wine-bugs
mailing list