[Bug 3091] Half Life 2 - d3d tracker
wine-bugs at winehq.org
Thu Jul 7 21:27:40 CDT 2005
------- Additional Comments From ivg2 at cornell.edu 2005-07-07 21:27 -------
Okay, so at this point (merged Stateblocks, render targets,
vertex declarations, drawprim fix)
the SetSampler errors are gone, and
all that's left are the setRenderState errors.
Current status is that it eats memory until the
OOM killer takes it out (on the startup screen).
I understand from what Oliver has told me
that this is expected behavior since
there is no proper memory management yet.
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