[Bug 3058] Return to Castle Wolfenstein - crashes on load game
Wine Bugs
wine-bugs at winehq.org
Mon Jun 13 02:43:17 CDT 2005
http://bugs.winehq.org/show_bug.cgi?id=3058
------- Additional Comments From saulius.krasuckas at elst.vtu.lt 2005-13-06 02:43 -------
IMHO, it would be interesting to get a backtrace of another two threads:
> 00000032 (D) C:\Program Files\Return to Castle Wolfenstein\WolfSP.exe
> 00000021 0
> 00000036 15
> 00000033 0 <==
bt 0x21
bt 0x36
(at the winedbg prompt)
> Which channel would you like?
As an unskilled developer, I suggest you toying with such debug flags:
+mmtime
+ntdll
+file
+module
or even this:
warn+all
BTW, it would be nice to exclude some often repeating calls from the relay log.
I did this in my ~/.wine/config file some time ago:
[Debug]
"RelayExclude" =
"RtlEnterCriticalSection;RtlLeaveCriticalSection;_EnterSysLevel;_LeaveSysLevel;GDI_GetObjPtr;GDI_ReleaseObj;GetStockObject"
Maybe add ";RtlAllocateHeap;RtlFreeHeap" for your case.
> Sometimes i can't get it to crash at all until I go into a different area. I'm
> not sure what the pattern is.
Have you checked your machine with memtest86+ recently? =)
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