[Bug 3058] Return to Castle Wolfenstein - crashes on load game

Wine Bugs wine-bugs at winehq.org
Mon Jun 13 02:43:17 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=3058





------- Additional Comments From saulius.krasuckas at elst.vtu.lt  2005-13-06 02:43 -------
IMHO, it would be interesting to get a backtrace of another two threads:

> 00000032 (D) C:\Program Files\Return to Castle Wolfenstein\WolfSP.exe
>         00000021    0
>         00000036   15
>         00000033    0 <==

bt 0x21
bt 0x36
(at the winedbg prompt)


> Which channel would you like?

As an unskilled developer, I suggest you toying with such debug flags:

+mmtime
+ntdll
+file
+module

or even this:
warn+all


BTW, it would be nice to exclude some often repeating calls from the relay log.
 I did this in my ~/.wine/config file some time ago:

[Debug]
"RelayExclude" = 
"RtlEnterCriticalSection;RtlLeaveCriticalSection;_EnterSysLevel;_LeaveSysLevel;GDI_GetObjPtr;GDI_ReleaseObj;GetStockObject"

Maybe add ";RtlAllocateHeap;RtlFreeHeap" for your case.


> Sometimes i can't get it to crash at all until I go into a different area. I'm 
> not sure what the pattern is.

Have you checked your machine with memtest86+ recently? =)

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list