[Bug 3058] Return to Castle Wolfenstein - crashes on load game
Wine Bugs
wine-bugs at winehq.org
Wed Jun 15 00:35:39 CDT 2005
http://bugs.winehq.org/show_bug.cgi?id=3058
------- Additional Comments From saulius.krasuckas at elst.vtu.lt 2005-15-06 00:35 -------
your relay+all log looks interesting.
> I wasn't sure how to get the necessary backtrace using winedbg - WolfSP didn't
> seem to want to run under the debugger.
hmmm. I am not sure the backtraces will help us, but have you tried this:
$ winedbg /.../WolfSP.exe
Wine-dbg>info thread
Wine-dbg>cont
Wine-dbg>info thread (execute this when the game gets crashed)
Wine-dbg>bt all (BackTrace All threads, it sometimes doesn't work for me)
by observing "ntdll.gcc32.partial.log" and "trace.all.gcc32.partial.log" I
conclude, that every time game crashes you get very different traces.
if your CW is still on a disk, I recommend checking this by doing several times
one of the following:
* logging the output of "Wine-dbg>bt all"
* logging the tail of "+ntdll" output
* logging the tail of "trace+all" output
BTW, in opposition to what Dustin says, I think the formula -900/+10 is more
effective, as we aren't interested in the traces of "winedbg" process itself,
IMHO. :-P
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