[Bug 2947] Might and Magic VI doesn't close properly when told to do so, wine must be killed

Wine Bugs wine-bugs at winehq.org
Mon May 9 19:32:28 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2947





------- Additional Comments From inverseparadox at comcast.net  2005-09-05 19:32 -------
No, that's not correct. For one thing, it's "hang", not "crash" - and for
another, you have it backwards.

In the version from 3:15 4/27 (AM, not PM - the times given are in 24-hour
clock), the window is positioned incorrectly (the decorations are visible) and
the game does not hang on exit.

In the 3:19 4/27 version, the window is positioned correctly (the decorations
are not visible) and the game does hang on exit.

The only reason I brought the issue up here is because the undesirable behaviour
disappeared when the bug appeared, and I wanted to be sure people knew that
(some ways of) fixing the bug might reintroduce the misbehaviour. I think it's
worth keeping the relevant information at hand, since currently the misbehaviour
does not exist on its own or in affiliation with any other reportable bug. If
you were correct that the misbehaviour still existed, alongside the hang-on-exit
bug, then a separate bug with a dependency would be correct - but as things
stand I don't think it's the right way to do this, though I'll admit I don't
know much about these practices yet.


The game does not display title bar (etc.) in Windows, for the simple reason
that it is not possible under Windows to have the game window non-minimized
while the viewport is displaying anything other than what is inside that window;
when you switch out of the game by Alt-Tab or similar, the game minimizes to the
Taskbar (switching back to normal resolution in the process), and when you
switch back to that window the resolution changes to 640x480 and the viewport
becomes fixed.

Under my Linux system (I don't know which parts of it this depends on), if I
have the viewport resolution smaller than the desktop resolution, moving the
pointer to a side of the viewport will scroll it in that direction, within the
limits of the size of the desktop. I like the additional options I get under
Linux (change resolutions up and down on my own, switch out of the game window
but leave it displayed, etc.), since they give me more convenient access to text
editors (etc.) for note-taking, but they are not consistent with the way the
program behaves under Windows; I'm not sure they need to be, either, though I
know others may disagree.

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