[Bug 2951] New: Second Life fails to launch (GL context problem?)

Wine Bugs wine-bugs at winehq.org
Tue May 10 06:56:53 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2951

           Summary: Second Life fails to launch (GL context problem?)
           Product: Wine
           Version: CVS
          Platform: PC
               URL: http://secondlife.com
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: adam at gimp.org


The recent OpenGL context fixes have fixed a variety of my GL apps, but not
Second Life:

-----
[...]
INFO Attempting to poll DirectX for hardware info
INFO CoCreateInstance IID_IDxDiagProvider
WARNING No DXDiag provider found!  DirectX 9 not installed!
WARNING DX9 probe failed
INFO DirectX probe failed, alerting user.
INFO Done polling DirectX for hardware info
WARNING Unknown Windows major version 4, aborting detection!
INFO Detected VRAM: 0
WARNING Bad or missing vfx index file c:\windows\profiles\fox\Application
Data\SecondLife\cache\index.db2.x.1
WARNING Removing old vfs data file c:\windows\profiles\fox\Application
Data\SecondLife\cache\data.db2.x.1
INFO Renaming c:\windows\profiles\fox\Application
Data\SecondLife\cache\data.db2.x.1 to c:\windows\profiles\fox\Application
Data\SecondLife\cache\data.db2.x.12652
INFO Renaming c:\windows\profiles\fox\Application
Data\SecondLife\cache\index.db2.x.1 to c:\windows\profiles\fox\Application
Data\SecondLife\cache\index.db2.x.12652
INFO Pre-sized VFS data file to 524288001 bytes
INFO Initializing window...
WARNING Couldn't find display mode 1024 by 768 at 32 bits per pixel
WARNING No ARB WGL render texture extensions
WARNING Error after wglChoosePixelFormatARB 32-bit
INFO Opening help/window_creation_error.html
INFO ShellExecute failure with 31
WARNING LLWindowManager::create() : Error creating window.
WARNING Unable to create window, be sure screen is set at 32-bit color in
Control Panels->Display->Settings
-----

I believe that SL prefers D3D9 and then falls back to OpenGL when it fails to
initialize D3D9.  However, as you can see, it claims to then fail to find a
suitable GL context.

I attach the output of 'glxinfo' on this system.

Let me know if you want a particular trace.  SL is a free download/trial if you
wish to try it yourself.

I'm filing this under 'wine-directx-d3d' since there doesn't seem to be an
opengl component.

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