[Bug 2996] New: More Aliens vs Predator Gold crash reports...

Wine Bugs wine-bugs at winehq.org
Thu May 26 02:56:53 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2996

           Summary: More Aliens vs Predator Gold crash reports...
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: komm2es at gmail.com


Another crash I've discovered in Aliens vs Predator Gold game (different from
the one of bug report #2987: see and compare the backtrace of both reports):

wine: Unhandled exception (thread 000b), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x7abf0000 in 32-bit code
(0x7740866e).
In 32 bit mode.
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
 EIP:7740866e ESP:7f765944 EBP:fffffff8 EFLAGS:00210202(   - 00      - -RI1)
 EAX:00000000 EBX:77426c38 ECX:00000010 EDX:00000000
 ESI:7f54cfe0 EDI:7abf0000
Stack dump:
0x7f765944:  7af24c40 7abe0020 fffffff8 7741f420
0x7f765954:  fffffff5 00000004 0a50d000 00008000
0x7f765964:  00000000 77426c38 77c71f58 00000002
0x7f765974:  0000ae08 7740935c 7af24c40 00000000
0x7f765984:  0000ae08 00000001 77ede655 00000a8a
0x7f765994:  00000000 00007e08 00000000 000007d0
Backtrace:
0x7740866e DSOUND_MixInBuffer+0x20e in dsound: movswl   0x0(%edi),%edx
Modules:
Module  Address                 Debug info      Name (67 modules)
PE      0x00400000-00876000     Deferred        avp
PE      0x10000000-1001a000     Deferred        smackw32
ELF     0x773d6000-77427000     Export          dsound<elf>
  \-PE  0x773f0000-77427000     \               dsound
ELF     0x77427000-774f4000     Deferred        libx11.so.6
ELF     0x774f4000-77502000     Deferred        libxext.so.6
ELF     0x77502000-7751a000     Deferred        libice.so.6
ELF     0x7751a000-77523000     Deferred        libsm.so.6
ELF     0x77532000-775b3000     Deferred        ddraw<elf>
  \-PE  0x77550000-775b3000     \               ddraw
ELF     0x775b3000-775f0000     Deferred        dinput<elf>
  \-PE  0x775d0000-775f0000     \               dinput
PE      0x775f0000-77621000     Deferred        binkw32
ELF     0x7762d000-7764d000     Deferred        iphlpapi<elf>
  \-PE  0x77640000-7764d000     \               iphlpapi
ELF     0x7764d000-77698000     Deferred        rpcrt4<elf>
  \-PE  0x77660000-77698000     \               rpcrt4
ELF     0x77698000-7772b000     Deferred        ole32<elf>
  \-PE  0x776b0000-7772b000     \               ole32
ELF     0x7772b000-77869000     Deferred        user32<elf>
  \-PE  0x77750000-77869000     \               user32
ELF     0x77869000-778ec000     Deferred        winmm<elf>
  \-PE  0x77880000-778ec000     \               winmm
ELF     0x778ec000-7792e000     Deferred        advapi32<elf>
  \-PE  0x77900000-7792e000     \               advapi32
ELF     0x7792e000-779c0000     Deferred        gdi32<elf>
  \-PE  0x77940000-779c0000     \               gdi32
ELF     0x77b02000-77c20000     Deferred        kernel32<elf>
  \-PE  0x77b30000-77c20000     \               kernel32
ELF     0x77d40000-77d4b000     Deferred        libnss_files.so.2
ELF     0x77d5a000-77d7d000     Deferred        libm.so.6
ELF     0x77d7d000-77e72000     Deferred        libwine_unicode.so.1
ELF     0x77e81000-77f00000     Deferred        ntdll<elf>
  \-PE  0x77ea0000-77f00000     \               ntdll
ELF     0x77f00000-77f03000     Deferred        <wine-loader>
ELF     0x7f54d000-7f556000     Deferred        libgcc_s.so.1
ELF     0x7f87c000-7f890000     Deferred        joystick.drv<elf>
  \-PE  0x7f880000-7f890000     \               joystick.drv
ELF     0x7fbfb000-7fc10000     Deferred        midimap.drv<elf>
  \-PE  0x7fc00000-7fc10000     \               midimap.drv
ELF     0x7fd25000-7fd4a000     Deferred        msacm32<elf>
  \-PE  0x7fd30000-7fd4a000     \               msacm32
ELF     0x7fd4a000-7fd64000     Deferred        msacm.drv<elf>
  \-PE  0x7fd50000-7fd64000     \               msacm.drv
ELF     0x7fd64000-7fdaa000     Deferred        wineoss.drv<elf>
  \-PE  0x7fd70000-7fdaa000     \               wineoss.drv
ELF     0x7fdaf000-7fdce000     Deferred        imm32<elf>
  \-PE  0x7fdc0000-7fdce000     \               imm32
ELF     0x7fdce000-7fdd2000     Deferred        iso8859-15.so
ELF     0x7fdd3000-7fdf1000     Deferred        ximcp.so.2
ELF     0x7fdf1000-7fdf5000     Deferred        libxrandr.so
ELF     0x7fe04000-7fe0d000     Deferred        libxcursor.so.1
ELF     0x7fe0d000-7fe15000     Deferred        libxrender.so.1
ELF     0x7fe15000-7fe1a000     Deferred        libxxf86vm.so.1
ELF     0x7fe1a000-7fe85000     Deferred        libgl.so.1
ELF     0x7fe91000-7fe94000     Deferred        xlcdef.so.2
ELF     0x7fe94000-7ff24000     Deferred        winex11.drv<elf>
  \-PE  0x7feb0000-7ff24000     \               winex11.drv
ELF     0x7ff24000-7ff44000     Deferred        libexpat.so.0
ELF     0x7ff44000-7ff73000     Deferred        libfontconfig.so.1
ELF     0x7ff73000-7ff85000     Deferred        libz.so.1
ELF     0x7ff85000-7fff1000     Deferred        libfreetype.so.6
ELF     0xb7e81000-b7e85000     Deferred        libdl.so.2
ELF     0xb7e85000-b7faf000     Deferred        libc.so.6
ELF     0xb7faf000-b7fc1000     Deferred        libpthread.so.0
ELF     0xb7fc1000-b7fda000     Deferred        libwine.so.1
ELF     0xb7fea000-b8000000     Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) Z:\home\default\AvPG\avp.exe
        00000014   15
        00000013    0
        0000000b   15 <==
        00000009    0
WineDbg terminated on pid 0x8

Comments
----------------

Both crashes (the one from the bug #2987 and this one) are random. The game
doesn't crash in any specific situation, or when executing a specific action. It
simply crashes and returns to X during gameplay.

Peculiarly, this Dsound crash is the one who made me originally decide to create
a Bugzilla bug report, but when I created a Bugzilla account and disposed to
play the game (and let it crash, in order to copy&paste the winedebug log), I
discovered that I was unable to reproduce it....until now ;) AFAIK, there's no
new type of crashes apart from those two...

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