[Bug 3833] New: Audio broken in AGS games

Wine Bugs wine-bugs at winehq.org
Sun Nov 13 22:47:45 CST 2005


http://bugs.winehq.org/show_bug.cgi?id=3833

           Summary: Audio broken in AGS games
           Product: Wine
           Version: 0.9
          Platform: Other
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jkohen at users.sourceforge.net


I found that games created with the Adventure Game Studio (AGS) have trouble
detecting the soundcard when ran under Wine. 

The console shows:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fd5d638)->((nil),00000008)
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".

And a dialog pops up saying:
Adventure Game Studio
Unable to initialize your audio hardware. [Problem: Digital sound driver not found]

Switching "Hardware Acceleration" to "Emulation" removes the messages from the
console, but still gives the same dialog, and no audio in the games. I've tried
all possible alternatives for this setting, as well as setting the "Driver
Emulation" checkbox (I couldn't find any explanation of what it does, though).

I'm using Wine 0.9 as distributed by Debian. The Wine audio driver is ALSA,
kernel is 2.6.14, but I've been having trouble for at least 2 or 3 kernel
versions (and maybe for ever, but I can't recall as Wine has at least another
bug that makes AGS games unplayable). The .wine directory was freshly created
wine wineprefixcreate. Audio works fine in other Wine games/applications, I just
tried a couple random, awful shareware games from download.com. Note that these
worked with "Hardware Acceleration" set to "Full."

See bug #2811 for a couple of games created with AGS, or visit
http://www.bigbluecup.com/ for the complete catalog. Don't hesitate in
contacting me for more information.

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