[Bug 3687] The longest journey: almost working

Wine Bugs wine-bugs at winehq.org
Sat Oct 29 05:31:59 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=3687





------- Additional Comments From enno.rehling at gmail.com  2005-29-10 05:31 -------
Created an attachment (id=1269)
 --> (http://bugs.winehq.org/attachment.cgi?id=1269&action=view)
WINEDEBUG=+ddraw,+seh,+tid log

Lionel,
here's the log you wanted. Nice to get such an immediate response. It seems the
crash that happens at the end is in the destructor of the rendering engine, so
something earlier must have gone worng. I'm going to also test a debug build of
the game and see if the trace output gives me anything.

We have recently printed new releases of TLJ in english and french with our
partners (since the sequel is coming out next year), but I haven't got one
here. For testing, it might be easiest to download the demo, it's just 55 MB. I
see that our network people have not uploaded it to the ftp server on friday
like I asked them, but I'll put on my own webserver at
http://enno.homeunix.net/tmp/thelongestjourneydemo_english.exe

BTW, the newer versions of the game haven't got any of the copyprotection
problems.

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