[Bug 3433] New: malloc() seems to fail a lot with Fallout 2 on
FreeBSD 5.4
Wine Bugs
wine-bugs at winehq.org
Fri Sep 30 17:39:05 CDT 2005
http://bugs.winehq.org/show_bug.cgi?id=3433
Summary: malloc() seems to fail a lot with Fallout 2 on FreeBSD
5.4
Product: Wine
Version: 20050830
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs at winehq.org
ReportedBy: lauri.jarvenpaa at gmail.com
When attempting to save a game in Fallout 2 Wine usually dies. It may also die
with a similar error message (see below) during other actions, like loading.
If it doesn't die at the first savegame, it can take several more before it goes
down. Sound pops aggressively before death but sound pops anyway during all
loading/waiting screens.
I tried to search the web and bug database but didn't found much. I guess this
might be related to the differences between linux and fbsd mallocs.
This is what it spits out:
> wine fallout2.exe
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x190930)->(00010022,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
wine in malloc(): warning: recursive call
err:seh:EXC_DefaultHandling Unhandled exception code c00000fd flags 0 addr
0x7bf01f42
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