[Bug 4619] Warcraft III ROC freezes when trying to enter a non valid custom game in battle.net

Wine Bugs wine-bugs at winehq.org
Thu Apr 6 22:49:10 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=4619





------- Additional Comments From the3dfxdude at gmail.com  2006-06-04 22:49 -------
How does non-blocking sockets and connect timeout work? I would think if it is
using non-blocking sockets, the game would have it's own timeout by watching the
system clock by itself. If not, and it is waiting for a select call to tell it
the connect routine has been aborted, we may have a problem with it taking too
long or it being reported wrong.

In man 7 tcp, there are two tcp option for {set|get}sockopt TCP_QUICKACK or
TCP_SYNCNT that seem to be what we need to look at. But they are ugly because
they are not portable.

This should be easy to produce a test app for though.

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