[Bug 5100] New: WineD3D: "Counter-Strike: Source" - Failed to Lock Vertex Buffer

Wine Bugs wine-bugs at winehq.org
Fri Apr 21 07:25:58 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5100

           Summary: WineD3D: "Counter-Strike: Source" - Failed to Lock
                    Vertex Buffer
           Product: Wine
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: philcostin at hotmail.com


Hi,

I'm using Slackware 10.2, and nVidia 6800GT driver version:
NVIDIA-Linux-x86-1.0-8756-pkg1 and the 2.6.16.9 vanilla kernel.

If I try launching "Counter Strike: Source" or any other Source
engine-powered game from within Steam, with the Pixel Shaders box enabled
under the Graphics tab of winecfg, the game will exit with the Source engine
producing an error dialog box with the title "Engine Error". It contains the
text: "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer". Pressing OK
results in the debugger starting.

Maybe the vertex buffer is already locked by something not fully implemented
in the shader code?

The launch options for the game are set to "-width 1280 -height 1024
-dxlevel 90". The same error occurs under dxlevel 81, 80 and 70.

I have uploaded a crash dump here:
http://geocities.com/kernelkitsch83/wined3d-crashdump.txt

If we can get the game to run with shaders enabled in their current state, it
will be a step closer to seeing how the new code by Ivan affects the image.

Kind Regards and Good Luck!
Phil Costin

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