[Bug 2398] OpenGL is only used only on top level windows so child
windows get overdrawn
Wine Bugs
wine-bugs at winehq.org
Sun Apr 23 20:09:31 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From philip at digitalinfinity.biz 2006-23-04 20:09 -------
Well This is potentially a work around. But the question is how will it effect
performance on the rendering pipeline of an accelerated card. Wine is close to
windows performance when it comes to games.
Is there a way to determine between a MDI type interface and a regular window so
that they are not always rendering to pixmaps and then transposing them on to
the screen? We want to fix the problem not create a performance issue. So I
think some input on this would be helpful.
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