[Bug 2398] OpenGL is only used only on top level windows so child windows get overdrawn

Wine Bugs wine-bugs at winehq.org
Sat Apr 29 03:30:59 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=2398





------- Additional Comments From rapsys at free.fr  2006-29-04 03:30 -------
> Answer to FBO here, because my mail to buggzilla hasn't been take in 
care :'(
The problem is not the perf issue, think of simple case where it will be 
used :
Nnw editor : the preview of the map, the preview of unit, etc...
Same for other game editor.

For 3d program it the same a display window too.

The only problematic case is the real time display, like a video player in 
opengl or a complex alway in movement scene.

Before implementing this and choose if you need revert back to old model, make 
a modular model (the two engine) or keep the new model with a dirty hack...

It would be great (as this feature is missing for so long time right now), to 
think in the majority of use and limit the break/perf issue for other case...

I don't know lot in wine programming, but wine has still lot of small but 
realy anoying crash, before re-breaking the whole things, this time as lionel 
said, please take in care the final use of that...

ps : they are still few bugs that may be interesting to solve before that 
like :
- screen depth capacitied (800x600,1024...) that don't works in many case or 
video feature. (many 3d editor/game/apps use that to set the default config)
- the propriety/configuration dialog box that makes the whole editor crash
(I speak of warcraft3 and few other I tested)
- etc...

Maybe this message is useless, but I think it's better to think NOW about the 
case we will find that feature (as we have lot of example yet), to select the 
better/cleaner/less dirty hack...

That will avoid deception like lionel had and counter-productive wasted time.

I don't blame anyone here, as you do a great job, but it's anoying to get now 
bugs with new (close to final) version of wine that didn't exists in 
2004mmdd...

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