[Bug 5730] transparency problem (alpha channel?) for baldurs gate

Wine Bugs wine-bugs at winehq.org
Thu Aug 3 13:41:56 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5730





------- Additional Comments From cklein at mpi-sb.mpg.de  2006-03-08 13:41 -------
Bug is still present in current CVS (2006-08-02 22:22)

After trying out various versions from CVS, I found out that the following patch
caused the problem (both in Baldurs Gate and in Icewind Dale):

2006-06-15 18:07  julliard

        * dlls/ddraw/: d3d_private.h, d3d_utils.c, ddraw.c, ddraw_hal.c,
          ddraw_main.c, ddraw_user.c, ddraw_utils.c, device.c,
          device_main.c, device_opengl.c, direct3d.c, direct3d_main.c,
          direct3d_opengl.c, gamma.c, gl_api.h, gl_private.h,
          opengl_private.h, opengl_utils.c, palette.c, palette_hal.c,
          palette_main.c, parent.c, surface.c, surface_dib.c,
          surface_fakezbuffer.c, surface_gamma.c, surface_hal.c,
          surface_main.c, surface_user.c, utils.c, Makefile.in, clipper.c,
          ddraw.spec, ddraw_private.h, ddraw_thunks.c, executebuffer.c,
          light.c, main.c, material.c, surface_thunks.c, surface_wndproc.c,
          texture.c, vertexbuffer.c, viewport.c, tests/d3d.c: Stefan
          Dösinger <stefandoesinger at gmx.at> ddraw: Rewrite most of ddraw
          using WineD3D.

Never

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