[Bug 5955] DirectDrawCreate crash on non-OpenGL desktop

Wine Bugs wine-bugs at winehq.org
Fri Aug 18 17:43:58 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5955





------- Additional Comments From the3dfxdude at gmail.com  2006-18-08 17:43 -------
"If wined3d already has a fallback mechanism, why does it report a GLX related
error? it should just use plain X11? I'm willing to try newest wine. I have to
enable the opengl flag, right? I don't want to use Mesa rendering, just plain
old software X11 please."

I'm pretty sure a plain ddraw game won't use OpenGL by default. There may be
something there to help auto detect old D3D games, so if you continue to have
problems try the HKLM\Software\Wine\Direct3D\DirectDrawRenderer = gdi and see if
that helps after updating to the latest version of wine. I think it is the
intention of the ddraw programmers to allow ddraw to still work without OpenGL,
so there might be some linkage to work out still. I'll let the others answer for
that.

Actually, having the mesa libs on your system won't hurt at all because ddraw
doesn't use them for rendering until you set that above key to opengl. It's
still software surfaces. Unfortunately DGA is going away though that is why we
need opengl now.

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