[Bug 5668] Crash in IDirect3DViewportImpl_SetBackground
Wine Bugs
wine-bugs at winehq.org
Sun Aug 20 16:15:35 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5668
------- Additional Comments From stefandoesinger at gmx.at 2006-20-08 16:15 -------
Some suggestions:
-> Can you check if This->ddraw->d3ddevice is != NULL in that function?
-> Add a NULL check for lpDirect3DDevice3 in
IDirect3DMaterialImpl_GetHandle(material.c)
return DDERR_INVALIDPARAMS if the device is 0 in any case. I suspect that the
app calls SetBackground without initializing a device before. It passes a
random material handle because it can't have one without a device.
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