[Bug 6015] New: Bloodrayne Demo white screen in D3D mode, graphics corruption in OpenGL.

Wine Bugs wine-bugs at winehq.org
Sun Aug 20 16:24:29 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=6015

           Summary: Bloodrayne Demo white screen in D3D mode, graphics
                    corruption in OpenGL.
           Product: Wine
           Version: CVS
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ead1234 at hotmail.com


When I try to start Bloodrayne Demo in DirectX it starts but the screen is
entirely white. In Direct X I get the following errors

fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1d0320) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
fixme:d3d:IWineD3DDeviceImpl_Reset (0x1d0320) : stub
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet



When i launch it in OpenGl mode, its full of grey texture and I get the
following error.

fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList
err:wgl:wglCreatePbufferARB (0xfec): unexpected iPixelFormat(1920098655) >
nFormats(60), returns NULL

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