[Bug 6028] New: Rome: Total War too many shaders error (appears to
be hardcoded to max of 64)
Wine Bugs
wine-bugs at winehq.org
Tue Aug 22 03:47:22 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=6028
Summary: Rome: Total War too many shaders error (appears to be
hardcoded to max of 64)
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: djones9960 at gmail.com
Using wine 0.9.19 (and wine CVS from 19/08/2006), Rome: Total War installs fine
and you can get all the way to the menu screen. Unfortunately, when it comes to
the campaign map the thing crashes out with a 'd3d8: too many shaders' error.
Looking in the code, I found in $WINE_SOURCE/dlls/d3d8/d3d8_private.h the
following setting:
#define MAX_SHADERS 64
This is just to say that I changed that to:
#define MAX_SHADERS 256
...and I got to the campaign map. I don't know what knock-on effect this will
have (or indeed why there is a limit) so I'm submitting this as an FYI bug.
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