[Bug 6056] New: Vertex shaders bug in Prince of Persia demo

Wine Bugs wine-bugs at winehq.org
Fri Aug 25 20:06:54 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=6056

           Summary: Vertex shaders bug in Prince of Persia demo
           Product: Wine
           Version: CVS
          Platform: Other
               URL: http://www.gamershell.com/download_4925.shtml
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jeremielapuree at yahoo.fr


In the demo of Prince Of Persia sand of times, one can't see the movie
introduction when Vertex sharders support is Hardware in winecfg. 
If Vertex Shaders support is None in winecfg, all is fine and one can see the
intro movies.
The problem seem to be the following lines when ertex shaders support is checked:

err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (9, 181) : MOV R8, vertex.attrib[0];
trace:d3d_shader:shader_addline GL HW (10, 198) : MOV TMP_OUT, R8;
trace:d3d_shader:shader_addline GL HW (11, 247) : MOV result.color.primary,
vertex.attrib[3].zyxw;
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (12, 281) : DP4 R7.x, vertex.attrib[0], C[4];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (13, 315) : DP4 R7.y, vertex.attrib[0], C[5];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (14, 349) : DP4 R7.z, vertex.attrib[0], C[6];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.

I attached two console outputs with winedebug=+d3d_shader, one is for vertex
shader support checked, the other without vertex shader support.

Joaopa

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