[Bug 6928] call of duty mss failure/winecfg unable to access audio configuration

Wine Bugs wine-bugs at winehq.org
Sun Dec 17 17:05:21 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=6928


wnpersonwantiwn at hotmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |UNCONFIRMED
         Resolution|INVALID                     |




------- Additional Comments From wnpersonwantiwn at hotmail.com  2006-17-12 17:05 -------
when I attempted to run CoDMP.exe (multiplayer) the COD console threw these errors:

WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_A01.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_A14.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_A15.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_A03.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B01.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B02.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/bullet_water01.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/bullet_water02.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/bullet_water03.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_15.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_09.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Masonry_20.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Masonry_24.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Snow_01.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Snow_02.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Snow_03.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/bullet_water04.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/bullet_water05.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_10.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_14.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_11.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_12.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_13.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Masonry_27.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_foliage_12.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_foliage_13.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B19.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B18.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B14.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B15.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B03.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Metal_B05.wav' couldn't
be read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Wood_20.wav' couldn't be
read
WARNING: loaded sound file 'sound/weapons/impact/Impact_Masonry_30.wav' couldn't
be read
WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/flak/flak88_fire.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/flak/flak88_fire02.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/flak/flak88_fire03.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/explo_radio01.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/explo_radio02.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/beep.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read
WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read
WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read
WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read
WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/mg42/mg42_cooldown.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/mg42/mg42_loop02.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/mp40/mp40_01.wav' couldn't be read
WARNING: loaded sound file 'sound/weapons/nagant/nagant_sniper.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby02.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby03.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby04.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby05.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby06.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby07.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby08.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby09.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby10.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby11.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby12.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby13.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby14.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby15.wav' couldn't be read
WARNING: loaded sound file 'sound/whizbys/whizby01.wav' couldn't be read
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
166 sound file(s) are missing or in a bad format

the linux terminal threw a error that appears similar to the CoDSP.exe:

fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.
fixme:powermgnt:SetThreadExecutionState (0x2): stub, harmless.

Thanks for help in advance!

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