[Bug 6932] Textures in NFS: Most Wanted are semi-transparent
Wine Bugs
wine-bugs at winehq.org
Mon Dec 18 03:59:26 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=6932
------- Additional Comments From stefandoesinger at gmx.at 2006-18-12 03:59 -------
The effect of this blending patch is, appart from the code move, that GL_BLEND
stays always active when one state that needs it is on. Maybe one of those 3
states shouldn't activate GL_BLEND.
I noticed that a lot of things seem to be missing or semi-transparent in this
game. The road ahead of you, the bumpers to the right(or whatever it should
be). Maybe this patch just exhibits a different bug.
One thing looks suspicious, can you try to edit dlls/wined3d/state.c,
state_blend(), around line 215(my line numbers are slightly different):
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] ||
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) {
end remove the WINED3DRS_BLENDFACTOR condition here? It looks pretty wrong,
especially with the || condition to the others.
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