[Bug 5730] transparency problem (alpha channel?) for baldurs gate

Wine Bugs wine-bugs at winehq.org
Mon Dec 18 15:00:19 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=5730





------- Additional Comments From gbrammer at gmx.de  2006-18-12 15:00 -------
Was fixed in commit 3c5b9557b548a122a7375cf199b4a9b242506115 "ddraw: Fix
IDirectDrawSurfaceImpl_SetColorKey to also change surface_desc."

The Problem was that SetColorKey did not change the surface description (only
the underlying WineD3D surface), so GetColorKey returned the old value, which
Baldur's Gate used to draw the transparent portions of the sprites. The actual
blitting was done with the correct color key.

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