[Bug 6932] Textures in NFS: Most Wanted are semi-transparent
Wine Bugs
wine-bugs at winehq.org
Sun Dec 24 06:46:23 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=6932
------- Additional Comments From greg87 at online.de 2006-24-12 06:46 -------
So, it looks now like that for me:
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]!= 0xFFFFFFFF) {
glEnable(GL_BLEND);
checkGLcall("glEnable GL_BLEND");
If this is right, the problem with transparency persists for me.
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