[Bug 6932] Textures in NFS: Most Wanted are semi-transparent

Wine Bugs wine-bugs at winehq.org
Mon Dec 25 04:08:16 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=6932





------- Additional Comments From stefandoesinger at gmx.at  2006-25-12 04:08 -------
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]      ||
    stateblock->renderState[WINED3DRS_EDGEANTIALIAS]         ||
    stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
    glEnable(GL_BLEND);
    checkGLcall("glEnable GL_BLEND");

That is what I meant. Remove the whole 

stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF

condition.

Christoph, do roads and cards look like they are supposed to when you remove that? Please report the 
other issues in seperate bugs, except if they are regressions that occured with the same patch.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug, or are watching someone who is.



More information about the wine-bugs mailing list