[Bug 6932] Textures in NFS: Most Wanted are semi-transparent
Wine Bugs
wine-bugs at winehq.org
Mon Dec 25 04:08:16 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=6932
------- Additional Comments From stefandoesinger at gmx.at 2006-25-12 04:08 -------
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
glEnable(GL_BLEND);
checkGLcall("glEnable GL_BLEND");
That is what I meant. Remove the whole
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF
condition.
Christoph, do roads and cards look like they are supposed to when you remove that? Please report the
other issues in seperate bugs, except if they are regressions that occured with the same patch.
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