[Bug 6997] NFS Most Wanted: Execution of glDrawArrays (drawStridedFast) takes 1 second +

Wine Bugs wine-bugs at winehq.org
Wed Dec 27 10:02:45 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=6997





------- Additional Comments From e0425955 at student.tuwien.ac.at  2006-27-12 10:02 -------
I think this issue has something to do with non-power-of-2 textures that are
being used when Visual Treatment is set to high in the game. If I set width and
height to the nearest power2 in IWineD3DDeviceImpl_CreateTexture, rendering is
normal /fast again, but (most) textures are (expectedly) black, and the
glTexEnvf error (see above) still occurs.

NFS Underground 2 also reports a non-power-2-textures being used with generated
texture coords (which does not occur here, however, but the texture matrix is
set (does this make sense with vertex shaders ?)), so this DOES happen.

The NFSMW entry in AppDB confirms this slowness issue -> bug ... or is it just
some yet unsupported behaviour of the app here ?

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