[Bug 6997] NFS Most Wanted: Execution of glDrawArrays (drawStridedFast) takes 1 second +

Wine Bugs wine-bugs at winehq.org
Wed Dec 27 16:47:38 CST 2006


------- Additional Comments From e0425955 at student.tuwien.ac.at  2006-27-12 16:47 -------
Okay, more on the slowness issue:

When visual treatment or Overbright is enabled, LoadTexture is called each
frame, doing a glCopyTexImage2D on a surface with width/height equaling the
current resolution and again with W/H 1/4 resolution ... if I comment out this
call, it works normally (fast) ... but most things are black, except for the
menu itself, like with you.

fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture glCopyTexImage2D ::
   Target: 0xde1, LVL: 0, FMT: 0x8058, W/H: 640/480
fixme:d3d:state_pointsprite >>> 0x502 from glTexEnvf(GL_POINT_SPRITE,
GL_COORD_REPLACE, FALSE) @ state.c / 1060

Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

More information about the wine-bugs mailing list