[Bug 6997] NFS Most Wanted: Execution of glDrawArrays
(drawStridedFast) takes 1 second +
Wine Bugs
wine-bugs at winehq.org
Wed Dec 27 16:47:38 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=6997
------- Additional Comments From e0425955 at student.tuwien.ac.at 2006-27-12 16:47 -------
Okay, more on the slowness issue:
When visual treatment or Overbright is enabled, LoadTexture is called each
frame, doing a glCopyTexImage2D on a surface with width/height equaling the
current resolution and again with W/H 1/4 resolution ... if I comment out this
call, it works normally (fast) ... but most things are black, except for the
menu itself, like with you.
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture glCopyTexImage2D ::
Target: 0xde1, LVL: 0, FMT: 0x8058, W/H: 640/480
fixme:d3d:state_pointsprite >>> 0x502 from glTexEnvf(GL_POINT_SPRITE,
GL_COORD_REPLACE, FALSE) @ state.c / 1060
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