[Bug 7023] New: GetCharWidth implementation proposed improvements
Wine Bugs
wine-bugs at winehq.org
Thu Dec 28 01:28:28 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=7023
Summary: GetCharWidth implementation proposed improvements
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs at winehq.org
ReportedBy: richardvoigt at gmail.com
I've got a game missing a lot of text because of repeatedly hitting stubs for
GetCharWidthI, so I thought I'd try to implement it. This bug is for me to ask
questions about the wine font engine, and my eventual patch.
First up, is it just me, or is the complexity of GetCharWidth32A totally
pointless? Since every character is cast to (BYTE), it's restricted to
single-byte characters, which makes the memory allocation, string building, and
call to FONT_mbtowc all of no benefit, because all 8-bit characters map directly
into UNICODE... or no?
I think the whole body of GetCharWidth32A can be replaced by
BOOL WINAPI GetCharWidth32A( HDC hdc, UINT firstChar, UINT lastChar,
LPINT buffer )
{
return GetCharWidth32W(hdc, (BYTE)firstChar, (BYTE)lastChar, buffer);
}
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