[Bug 4445] New: CPU usage causes Diablo II game to lose sync with self

Wine Bugs wine-bugs at winehq.org
Mon Jan 30 18:51:36 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=4445

           Summary: CPU usage causes Diablo II game to lose sync with self
           Product: Wine
           Version: CVS
          Platform: PC
               URL: http://appdb.winehq.org/commentview.php?appId=74&version
                    Id=315&threadId=10525
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-ipc
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: silsor at gmail.com


When hosting a TCP/IP game with Diablo II, the game switches to the "Your  
connection has been interrupted" screen when too much CPU is used by outside  
processes.  This happens when hosting a game, so there is no external network  
connection to interrupt, although the game uses net sockets to communicate  
with itself when hosting. 
 
http://appdb.winehq.org/commentview.php?appId=74&versionId=315&threadId=10525

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