[Bug 4445] New: CPU usage causes Diablo II game to lose sync with
self
Wine Bugs
wine-bugs at winehq.org
Mon Jan 30 18:51:36 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=4445
Summary: CPU usage causes Diablo II game to lose sync with self
Product: Wine
Version: CVS
Platform: PC
URL: http://appdb.winehq.org/commentview.php?appId=74&version
Id=315&threadId=10525
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ipc
AssignedTo: wine-bugs at winehq.org
ReportedBy: silsor at gmail.com
When hosting a TCP/IP game with Diablo II, the game switches to the "Your
connection has been interrupted" screen when too much CPU is used by outside
processes. This happens when hosting a game, so there is no external network
connection to interrupt, although the game uses net sockets to communicate
with itself when hosting.
http://appdb.winehq.org/commentview.php?appId=74&versionId=315&threadId=10525
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