[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16

Wine Bugs wine-bugs at winehq.org
Sat Jul 1 11:22:25 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5526





------- Additional Comments From sterlingchristensen at hotmail.com  2006-01-07 11:22 -------
Here's my experience:
wine 0.9.15, desktop @ 32 bpp: sluggish, but not too bad
wine 0.9.15, desktop @ 16 bpp: fast and smooth
wine 0.9.16, desktop @ 32 bpp: excruciatingly slow
wine 0.9.16, desktop @ 16 bpp: seems even faster than 0.9.15 at 16

I noticed "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP 
from 32 to 16" in the wine output. I guess fullscreen 16 bpp -> 32 bpp blitting 
isn't very efficient?

With 0.9.16 at 32, the big animation that covers most of the screen on the main 
menu grinds to a halt if you wave the mouse over it enough. Switching to 16 bpp 
or downgrading to 0.9.15 fixes this.

With 0.9.16 at 16, the game seems to slow down noticably when it has to draw hit-
point bars, like when you select or hover over a unit.

With 0.9.16, the mouse leaves droppings (very short lived - like 1 frame) and 
flickers. Downgrading to 0.9.15 fixes this.

Reproducable freeze with 0.9.16: Win or lose a Skirmish Game. On the screen 
where it shows your score, the text draws way way too slowly and then the audio 
starts to broken-record worse and worse until it freezes. Seems to get worse as 
more text appears... maybe it's redrawing all the text over and over?

Red Alert 2: Yuri's Revenge 1.001 set to 1024x768
nVidia GeForce FX 5700, driver 1.0.8762
Gentoo, XOrg 7.0

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