[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to
0.9.16
Wine Bugs
wine-bugs at winehq.org
Sat Jul 1 11:22:25 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From sterlingchristensen at hotmail.com 2006-01-07 11:22 -------
Here's my experience:
wine 0.9.15, desktop @ 32 bpp: sluggish, but not too bad
wine 0.9.15, desktop @ 16 bpp: fast and smooth
wine 0.9.16, desktop @ 32 bpp: excruciatingly slow
wine 0.9.16, desktop @ 16 bpp: seems even faster than 0.9.15 at 16
I noticed "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP
from 32 to 16" in the wine output. I guess fullscreen 16 bpp -> 32 bpp blitting
isn't very efficient?
With 0.9.16 at 32, the big animation that covers most of the screen on the main
menu grinds to a halt if you wave the mouse over it enough. Switching to 16 bpp
or downgrading to 0.9.15 fixes this.
With 0.9.16 at 16, the game seems to slow down noticably when it has to draw hit-
point bars, like when you select or hover over a unit.
With 0.9.16, the mouse leaves droppings (very short lived - like 1 frame) and
flickers. Downgrading to 0.9.15 fixes this.
Reproducable freeze with 0.9.16: Win or lose a Skirmish Game. On the screen
where it shows your score, the text draws way way too slowly and then the audio
starts to broken-record worse and worse until it freezes. Seems to get worse as
more text appears... maybe it's redrawing all the text over and over?
Red Alert 2: Yuri's Revenge 1.001 set to 1024x768
nVidia GeForce FX 5700, driver 1.0.8762
Gentoo, XOrg 7.0
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