[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16

Wine Bugs wine-bugs at winehq.org
Thu Jul 13 09:00:06 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5526





------- Additional Comments From imago at devinity.de  2006-13-07 09:00 -------
> Peter that's what whole reqwite of ddraw over wined3d was all about.
as Stefan already said, wined3d/OGL won't help you everywhere. So running the
game at 8bpp to avoid the costly color conversions could be an alternative(until
X learns to dynamically switch depths) and it might be worth to investigate why
it doesn't work in 8bpp or is still slow.

(but this bug here obviously was an entirely other issue ;))

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