[Bug 4869] Soldat does not render textures properly

Wine Bugs wine-bugs at winehq.org
Wed Jun 14 09:39:41 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=4869


tehstealth at yahoo.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Soldat does not render      |Soldat does not render
                   |polygons properly           |textures properly
            Version|0.9.14.                     |0.9.15.




------- Additional Comments From tehstealth at yahoo.com  2006-14-06 09:39 -------
Ok, with latest WINE here is some more info:
Soldat definitely doesn't want to work with XGL.
Soldat also does not render the little powerup boxes displayed on the map. It
displays scenery (BMP and PNG images) correctly and also the soldier (more BMP
iamges) but the little boxes used for powerups and the textures for the map
itself are not rendered.

According to one of the Soldat forum members, regarding how he thinks Soldat
renders it:
"Basically, a buffer of all the polygons is created with CreateVertexBuffer, it
is filled with data, SetStreamSource sets it as buffer used to render, and it is
rendered with DrawPrimitive using the TRIANGLELIST primitive type."

This is taken from looking at the source of the map maker for Soldat. Perhaps
this will help figure out the specific calls Wine needs to fix?

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