[Bug 5442] ddraw/d3d regression in Ragnarok Online
Wine Bugs
wine-bugs at winehq.org
Sat Jun 17 09:56:09 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5442
stefandoesinger at gmx.at changed:
What |Removed |Added
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CC| |stefandoesinger at gmx.at
------- Additional Comments From stefandoesinger at gmx.at 2006-17-06 09:56 -------
I've found 2 other bugs about this game which describe a simmilar problem.
According to the other bugs(2789 and 2187) this problem has occured with the
old code on certain cards / drivers.
Improving the render target locking in wined3d is on my todo list. Either by
using access traps simmilar to the dib code, or hashing the surface to detect
unnecessary changes, or by using opengl pixel buffer objects. Other games are
affected by that problem too, for example Swat3, System Shock 2 and Empire
Earth.
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