[Bug 5442] ddraw/d3d regression in Ragnarok Online

Wine Bugs wine-bugs at winehq.org
Sat Jun 17 09:56:09 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5442


stefandoesinger at gmx.at changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




------- Additional Comments From stefandoesinger at gmx.at  2006-17-06 09:56 -------
I've found 2 other bugs about this game which describe a simmilar problem. 
According to the other bugs(2789 and 2187) this problem has occured with the 
old code on certain cards / drivers.

Improving the render target locking in wined3d is on my todo list. Either by 
using access traps simmilar to the dib code, or hashing the surface to detect 
unnecessary changes, or by using opengl pixel buffer objects. Other games are 
affected by that problem too, for example Swat3, System Shock 2 and Empire 
Earth.



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