[Bug 5517] REGRESSION: ddraw rewrite breaks GTA2

Wine Bugs wine-bugs at winehq.org
Sat Jun 24 09:35:55 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5517





------- Additional Comments From stefandoesinger at gmx.at  2006-24-06 09:35 -------
ok, this game seems to have at least 4 problems:

* The crash after playing the intro. I can't reproduce that because I don't 
have the intros in the demo. Deleting the movies works around that. Might be 
the general funkyness of bink video.

* A NULL pointer access because of bad D3DDevice enumeration. I sent a patch 
for this to wine-patches.

* Render target locking. This bites a lot of d3d games, this needs some work 
in wined3d. Hacking out the glReadPixels and glDrawPixels calls in 
dlls/wined3d/surface.c comes around that, a proper fix is on my todo list.

* Drawing problems: Only the city can be seen most of the time. A pointer to 
that might be the following fixme:
fixme:d3d:IWineD3DDeviceImpl_SetRenderState 
(0x7fd39de8)->(WINED3DRS_TEXTUREMAPBLEND,4) not handled yet

This is written all the time.


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